using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace LcDevPack_TeamDamonA
{
    public partial class RatesEditor : Form
    {
        public RatesEditor()
        {
            InitializeComponent();
        }
        //Affinity INFO:
        //a_work_type
        //Mob 0
        //Item 1
        //Quest 2

        private void RatesEditor_Load(object sender, EventArgs e)
        {

        }

        private void Attriburte_Enter(object sender, EventArgs e)
        {

        }

        private void groupBox1_Enter(object sender, EventArgs e)
        {

        }

        private void gbInfo_Enter(object sender, EventArgs e)
        {

        }

        private void button15_Click(object sender, EventArgs e)
        {

        }

        private void button14_Click(object sender, EventArgs e)
        {

        }

        private void button17_Click(object sender, EventArgs e)
        {

        }

        private void button16_Click(object sender, EventArgs e)
        {

        }

        private void button19_Click(object sender, EventArgs e)
        {

        }

        private void button18_Click(object sender, EventArgs e)
        {

        }

        private void button21_Click(object sender, EventArgs e)
        {

        }

        private void button20_Click(object sender, EventArgs e)
        {

        }

        private void button13_Click(object sender, EventArgs e)
        {

        }

        private void button12_Click(object sender, EventArgs e)
        {

        }

        private void button23_Click(object sender, EventArgs e)
        {

        }

        private void button22_Click(object sender, EventArgs e)
        {

        }

        private void button25_Click(object sender, EventArgs e)
        {

        }

        private void button24_Click(object sender, EventArgs e)
        {

        }

        private void gbRate_Enter(object sender, EventArgs e)
        {

        }

        private void button28_Click(object sender, EventArgs e)
        {
            //Mob 0
            //Item 1
            //Quest 2
        }
    }
}
