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| Latest Threads |
Last Chaos Server Sale
Forum: The Black Market (Buy, Sell, Trade)
Last Post: XWrongX2
01-26-2026, 11:07 PM
» Replies: 3
» Views: 610
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All in One Exporter
Forum: Tools
Last Post: Kain88
01-25-2026, 07:04 AM
» Replies: 4
» Views: 429
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HELP! ReZasCashServer It ...
Forum: Ep4 Support
Last Post: Kain88
01-24-2026, 03:24 PM
» Replies: 2
» Views: 164
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Hi, does anyone know the ...
Forum: Help
Last Post: Desarija
01-21-2026, 11:29 AM
» Replies: 1
» Views: 112
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LastChaos Nemesis
Forum: Server Advertising
Last Post: Desarija
01-20-2026, 04:06 PM
» Replies: 3
» Views: 236
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Looking for EP4 Guidance
Forum: General Discussion
Last Post: xHypnosiaa
01-19-2026, 08:33 AM
» Replies: 1
» Views: 171
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We're in need of creative...
Forum: Project Recruitment
Last Post: RGT
01-16-2026, 12:48 AM
» Replies: 0
» Views: 118
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Last Chaos build deployme...
Forum: Ep4 Guides
Last Post: xHypnosiaa
01-08-2026, 11:14 AM
» Replies: 0
» Views: 74
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Last Chaos global server ...
Forum: Ep4 Guides
Last Post: xHypnosiaa
01-07-2026, 07:01 PM
» Replies: 0
» Views: 32
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EP-2/EP-3 Mixed files
Forum: Archived General Server Releases
Last Post: TeKnodE
01-06-2026, 09:53 PM
» Replies: 1
» Views: 296
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| Error Compiling |
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Posted by: BayBay - 04-05-2021, 09:56 PM - Forum: Ep4 Support
- Replies (38)
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Hello there guys, i have a problem when i try to compile, i dont know why i keep getting this:
1>------ Build started: Project: GameServer, Configuration: Debug Win32 ------
1>Build started 4/5/2021 5:03:31 PM.
1>InitializeBuildStatus:
1> Touching "Debug\GameServer.unsuccessfulbuild".
1>cl : Command line warning D9030: '/Gm' is incompatible with multiprocessing; ignoring /MP switch
1> set_fusion.cpp
1>e:\boost_1_59_0\boost\config\requires_threads.hpp(82): fatal error C1189: #error : "Compiler threading support is not turned on. Please set the correct command line options for threading: either /MT /MTd /MD or /MDd"
1> itemExchangeProto.cpp
1>e:\boost_1_59_0\boost\config\requires_threads.hpp(82): fatal error C1189: #error : "Compiler threading support is not turned on. Please set the correct command line options for threading: either /MT /MTd /MD or /MDd"
1> hardcoding.cpp
how can i fix this anyone know?
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| Shell Script For Move Your Server |
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Posted by: Scura - 04-05-2021, 11:10 AM - Forum: General Guides
- No Replies
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Hey guys!
I've made a really simple script for easy move your server! Thanks to it, you can easy create a zip archive (Build.zip) ready for patch your server with a new version, so you are not forced to manually copy it
rm -rf ./Build
rm Build.zip
mkdir Build
cd Build
mkdir GameServer
mkdir Login
mkdir Helper
mkdir SubHelper
mkdir Connector
mkdir Messenger
cd ../
cp ./GameServer/GameServer.exe ./Build/GameServer/GameServer.exe
cp ./Login/LoginServer.exe ./Build/Login/LoginServer.exe
cp ./Helper/Helper.exe ./Build/Helper/Helper.exe
cp ./SubHelper/SubHelper.exe ./Build/SubHelper/SubHelper.exe
cp ./Connector/Connector.exe ./Build/Connector/Connector.exe
cp ./Messenger/Messenger.exe ./Build/Messenger/Messenger.exe
tar.exe -a -c -f Build.zip Build
You can easily use it on Linux or you can enabled the sub-linux system and use it on windows too, just need to take this script and save is as "sh" file
2
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| I'm looking one system |
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Posted by: rondo157 - 04-03-2021, 04:49 PM - Forum: Ep4 Support
- No Replies
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Hello all, i'm looking autobuffs system like here: 2
What should happen: you add any pets to fairy, click the button "buff" and all positive buffs apply to your char.
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| Add item with Server Sources |
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Posted by: Scura - 03-30-2021, 09:57 AM - Forum: Ep4 Guides
- Replies (1)
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Hi!
I wrote a simple bool function which allow you to add items with the gameserver! Not much difficult and maybe all of you already now ... but who cares, maybe someone will update it
static bool MakeItems(CPC* pc, CItem* pItem)
{
// if pointers are null
if (pc == NULL || pItem == NULL)
{
delete pc;
delete pItem;
LOG_ERROR(" -> NULL POINTER DETECTED!!!!");
return false;
}
//if additem function encounter some problems, we are gonna catch it
if (pc->m_inventory.addItem(pItem) == false)
{
delete pc;
delete pItem;
LOG_ERROR(" -> ADD ITEM ERROR DETECTED!!!!");
return false;
}
//else all well, can return
return true;
}
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| Personal Shop Bug (June Files) |
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Posted by: Desarija - 03-27-2021, 01:15 PM - Forum: Ep4 Support
- Replies (2)
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Hi,
I have a bug with personal shops in the June files which I could not manage to fix yet. Whenever I select an item from the first visible row when opening a shop, it selects the item from the first inventory row even if it is not visible because I scrolled down. All 3 other rows are fine. Does anyone know the fix for this bug? I could not locate the problem in PersonalshopUI.cpp/.h, I think it is somewhere else..
2
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| Party UI Error |
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Posted by: Scura - 03-19-2021, 01:03 AM - Forum: Solved topics
- Replies (5)
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Hey guys!
Was looking for someone that know how to fix that problem:
As you can see, when i reg 2 accounts, the client use the first line for initialize the list. I looked in deep in "PartyUI" declarations and function, but I didn't found a solution. Someone have an idea about that ?
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