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  client update
Posted by: MadMartigan - 03-31-2015, 02:29 PM - Forum: Solved topics - Replies (2)


Good morning all. I searched through forums for information on updating client but not found what i was looking for. I was wondering at what point can i safely update client without xtrap installing. Did a full update yesterday and it installed despite my changing ip data in sl.dta, was i supposed to change anything in lccnct.dat as it does point to update the client.

Any way was unable to login to my server after full update, so reinstalled client and proceeding with caution. Using usa client. Any help greatly appreciated. Smile

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  Server lastchaos
Posted by: juni1991 - 03-31-2015, 08:16 AM - Forum: General Discussion - Replies (2)


what the server for one?

 

2 this is a Server ep 3 ?

 

thx

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  QuestAll Editor 2014/15
Posted by: DamonA - 03-30-2015, 08:33 PM - Forum: Archived Tools - Replies (3)


Guy's,

here is my simple questall editor

 

Functions

Open QuestAll
Save QuestAll
Build .sql insert import
 

Information

the strQuest.lod is in the folder local/us/string/strQuest.lod

Download
https://mega.nz/#!VpA2yIBC!9DmrBmZua1RFg...I4zqWEPGEQ 
Screen

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  SMCEditor3 updated to 2014/15
Posted by: DamonA - 03-27-2015, 12:46 PM - Forum: Archived Tools - Replies (2)


Hello guy's, 

I have updated the SMCEditor3 to 2014/15.

 

 

Important Changes: 

you must set under File->Select Lc folder 
only 2014/15 works (the select form was deleted for ep1-3)
item names no longer exist because itemALL don't use it

Download
https://mega.nz/#!50ZU1YqK!lnAqqyRKEFDyk...l97ZWh-px0 
Screen

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  Newbie Problems
Posted by: dethunter12 - 03-27-2015, 03:30 AM - Forum: Coders Talk - Replies (12)


alright so i wrote an itemall editor that opens the new files but reads _usa instead of Itemall.lod  im aware that id description and index are not in the new itemall structure but istead are in strItem_usa.lod  so im trying to ask how to write my editor hey  open itemall.lod and then after that open the stritem_usa and sort the listbox by index once loaded . and also i know i have to pull a_castle_war from Itemall.lod 
if somebody could answer how this would be done  that would be helpful 

code looks like this 

ItemALL_Structure.ItemList.Clear();
using (BinaryReader reader = new BinaryReader(File.Open(openFileDialog1.FileName, FileMode.Open)))
{
reader.ReadInt32();
while (reader.BaseStream.Position < reader.BaseStream.Length - 8)
{
ItemALL_Structure item = new ItemALL_Structure();
item.ItemID = reader.ReadInt32();
item.Name = iso.GetString(reader.ReadBytes(reader.ReadInt32()));
item.JobFlag = reader.ReadInt32();
item.Weight = reader.ReadInt32();
item.MaxUse = reader.ReadInt32();
item.Level = reader.ReadInt32();
item.Flag = reader.ReadInt32();
item.Position = reader.ReadInt32();
item.Type = reader.ReadInt32();
item.SubType = reader.ReadInt32();
int[] temp1 = new int[10]; int[] temp2 = new int[10];
for (int i = 0; i < 10; i++)
{
temp1[i] = reader.ReadInt32();
temp2[i] = reader.ReadInt32();
}
item.CraftItemID = temp1;
item.CraftItemAmount = temp2;
item.Need_SSkill1_Id = reader.ReadInt32();
item.Need_SSkill1_Level = reader.ReadInt32();
item.Need_SSkill2_Id = reader.ReadInt32();
item.Need_SSkill2_Level = reader.ReadInt32();
item.Num0 = reader.ReadInt32();
item.Num1 = reader.ReadInt32();
item.Num2 = reader.ReadInt32();
item.Num3 = reader.ReadInt32();
item.a_num_4 = reader.ReadInt32();
item.Price = reader.ReadInt32();
item.Smc = iso.GetString(reader.ReadBytes(reader.ReadInt32()));
item.TexID = reader.ReadInt32();
item.TexRow = reader.ReadInt32();
item.TexCol = reader.ReadInt32();
item.Description = iso.GetString(reader.ReadBytes(reader.ReadInt32()));
item.Effect1 = iso.GetString(reader.ReadBytes(reader.ReadInt32()));
item.Effect2 = iso.GetString(reader.ReadBytes(reader.ReadInt32()));
item.Effect3 = iso.GetString(reader.ReadBytes(reader.ReadInt32()));
item.Set1 = reader.ReadInt32();
item.Set2 = reader.ReadInt32();
item.Set3 = reader.ReadInt32();
item.Set4 = reader.ReadInt32();
item.Set5 = reader.ReadInt32();
item.RareOption = reader.ReadInt32();
item.RareChance = reader.ReadInt32();
item.FortuneDataCount = reader.ReadInt32();
if (item.FortuneDataCount == 0)
{
item.SkillID = null;
item.SkillLevel = null;
item.StringID = null;
item.Prob = null;
}
else if (item.FortuneDataCount != 1)
{
int[] tmp1 = new int[item.FortuneDataCount]; int[] tmp2 = new int[item.FortuneDataCount];
int[] tmp3 = new int[item.FortuneDataCount]; int[] tmp4 = new int[item.FortuneDataCount];
for (int y = 0; y < item.FortuneDataCount; y++)
{
tmp1[y] = reader.ReadInt32();
tmp2[y] = reader.ReadInt32();
tmp3[y] = reader.ReadInt32();
tmp4[y] = reader.ReadInt32();
}
item.SkillID = tmp1;
item.SkillLevel = tmp2;
item.StringID = tmp3;
item.Prob = tmp4;
}
item.a_enable = 1;
item.a_num_4 = 0;
item.a_level2 = 999;
item.a_zone_flag = 1023;
item.a_set = -1;
item.a_grade = 0;
item.a_fame = -1;
item.a_rare_index_x = null;
item.a_rare_prob_x = null;
item.a_quest_trigger_count = 0;
item.a_quest_trigger_ids = "";
item.a_origin_variationx = null;
ItemALL_Structure.ItemList.Add(item);
}
reader.Close();
OpenedFile = openFileDialog1.FileName;
}
MessageBox.Show(openFileDialog1.FileName + " Opened Successfully .");

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  Time Out
Posted by: SibaN - 03-26-2015, 07:28 PM - Forum: Solved topics - Replies (4)


hello Guys 

 

yesterday server worked fine 

 

but today i start server i get every time time out 

 

2 2

 

 

Connector logs 

 

2015-03-26 20:20:26,114 INFO  [billingClient_KOR.cpp :   428] - OOO (S): type[4400] serial[0] size[0]
2015-03-26 20:22:26,115 INFO  [billingClient_KOR.cpp :   428] - OOO (S): type[4400] serial[0] size[0]
 
LoginServer
 

6 20:25:19,709 INFO  [             Log.cpp :    90] - LOGIN > admin : 78.50.xxxxxxx : 0
2015-03-26 20:25:19,709 INFO  [      Descriptor.cpp :  1076] - LOGIN OK / id[admin]
2015-03-26 20:25:19,735 INFO  [rnsocketioserviceTcp.cpp :   437] - bnf [78.50.xxxxx1] - closed. fd: 12, handle: 4
2015-03-26 20:25:21,244 TRACE [          Server.cpp :   559] - receivce player info : subNo[1] / player[0] / ip[81.169.xxxxxx] / port[4335]
2015-03-26 20:25:31,245 TRACE [          Server.cpp :   559] - receivce player info : subNo[1] / player[0] / ip[81.169.xxxxxx] / port[4335]
2015-03-26 20:25:41,247 TRACE [          Server.cpp :   559] - receivce player info : subNo[1] / player[0] / ip[81.169.xxxxx] / port[4335]
 
 

someone know how to Fix thes

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  Patch EP4 Rus Client
Posted by: roseon - 03-26-2015, 07:00 PM - Forum: Client Side - Replies (2)


Patch for new Rus client

work with all IP

2

Pass archive: ownedwarface
 

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  How to fix dollhat Pet?
Posted by: kimpobin02 - 03-26-2015, 02:43 PM - Forum: Solved topics - Replies (2)


dollhat pet not Work

 

When quest success I do not get Pet

 

Pls Guide. How to fixed?

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  Connection problems
Posted by: Bradox - 03-25-2015, 09:21 PM - Forum: Solved topics - Replies (2)


Hey,

 

All my Server are running and now i cant connect with my client...

 

- Serverfiles from 2

- I use the proxy to connect

  -> 2

- sl.dta is untouched

- Have US Client with Patch: 1712

 

My Loginserver write every 10 sec this:

receivce player info : subNo[1] / player[-1] / ip[] / port[0]

Someone have a idea?

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  Cashserver error[STAFF CLOSED]
Posted by: Bradox - 03-25-2015, 03:43 PM - Forum: Solved topics - Replies (5)


Cashserver:

 

Failed to connect to database: Error: Client does not support authentication protocol requested by server; consider upgrading MySQL client

 

 

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