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Event all day - Printable Version

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+------ Thread: Event all day (/showthread.php?tid=2615)

Pages: 1 2


- Boing4578 - 11-11-2013


Hello Community,
 
i want to create halloween "event" on merac without time limit.

I have a problem how to add monster id 454 and 455 in the client, because i cant /summon 454 455. The MobEditor dont let me add 454 and 455. Why?
Monster in t_npc added already:

INSERT INTO `newproject_data`.`t_npc` (`a_index`, `a_enable`, `a_name`, `a_family`, `a_skillmaster`, `a_flag`, `a_flag1`, `a_level`, `a_exp`, `a_prize`, `a_sight`, `a_size`, `a_move_area`, `a_attack_area`, `a_skill_point`, `a_descr`, `a_sskill_master`, `a_str`, `a_dex`, `a_int`, `a_con`, `a_attack`, `a_magic`, `a_defense`, `a_resist`, `a_attacklevel`, `a_defenselevel`, `a_hp`, `a_mp`, `a_attackType`, `a_attackSpeed`, `a_recover_hp`, `a_recover_mp`, `a_walk_speed`, `a_run_speed`, `a_skill0`, `a_skill1`, `a_skill2`, `a_skill3`, `a_item_0`, `a_item_1`, `a_item_2`, `a_item_3`, `a_item_4`, `a_item_5`, `a_item_6`, `a_item_7`, `a_item_8`, `a_item_9`, `a_item_10`, `a_item_11`, `a_item_12`, `a_item_13`, `a_item_14`, `a_item_15`, `a_item_16`, `a_item_17`, `a_item_18`, `a_item_19`, `a_item_percent_0`, `a_item_percent_1`, `a_item_percent_2`, `a_item_percent_3`, `a_item_percent_4`, `a_item_percent_5`, `a_item_percent_6`, `a_item_percent_7`, `a_item_percent_8`, `a_item_percent_9`, `a_item_percent_10`, `a_item_percent_11`, `a_item_percent_12`, `a_item_percent_13`, `a_item_percent_14`, `a_item_percent_15`, `a_item_percent_16`, `a_item_percent_17`, `a_item_percent_18`, `a_item_percent_19`, `a_minplus`, `a_maxplus`, `a_probplus`, `a_product0`, `a_product1`, `a_product2`, `a_product3`, `a_product4`, `a_file_smc`, `a_motion_walk`, `a_motion_idle`, `a_motion_dam`, `a_motion_attack`, `a_motion_die`, `a_motion_run`, `a_motion_idle2`, `a_motion_attack2`, `a_scale`, `a_attribute`, `a_fireDelayCount`, `a_fireDelay0`, `a_fireDelay1`, `a_fireDelay2`, `a_fireDelay3`, `a_fireEffect0`, `a_fireEffect1`, `a_fireEffect2`, `a_fireObject`, `a_fireSpeed`, `a_name_usa`, `a_descr_usa`, `a_aitype`, `a_aiflag`, `a_aileader_flag`, `a_ai_summonHp`, `a_aileader_idx`, `a_aileader_count`, `a_crafting_category`, `a_productIndex`, `a_hit`, `a_dodge`, `a_magicavoid`, `a_job_attribute`, `a_npc_choice_trigger_count`, `a_npc_choice_trigger_ids`, `a_npc_kill_trigger_count`, `a_npc_kill_trigger_ids`, `a_createprob`, `a_socketprob_0`, `a_socketprob_1`, `a_socketprob_2`, `a_socketprob_3`, `a_jewel_0`, `a_jewel_1`, `a_jewel_2`, `a_jewel_3`, `a_jewel_4`, `a_jewel_5`, `a_jewel_6`, `a_jewel_7`, `a_jewel_8`, `a_jewel_9`, `a_jewel_10`, `a_jewel_11`, `a_jewel_12`, `a_jewel_13`, `a_jewel_14`, `a_jewel_15`, `a_jewel_16`, `a_jewel_17`, `a_jewel_18`, `a_jewel_19`, `a_jewel_percent_0`, `a_jewel_percent_1`, `a_jewel_percent_2`, `a_jewel_percent_3`, `a_jewel_percent_4`, `a_jewel_percent_5`, `a_jewel_percent_6`, `a_jewel_percent_7`, `a_jewel_percent_8`, `a_jewel_percent_9`, `a_jewel_percent_10`, `a_jewel_percent_11`, `a_jewel_percent_12`, `a_jewel_percent_13`, `a_jewel_percent_14`, `a_jewel_percent_15`, `a_jewel_percent_16`, `a_jewel_percent_17`, `a_jewel_percent_18`, `a_jewel_percent_19`) VALUES (454, 1, Pumpkin, -1, -1, 12, 32, 20, 4000, 1, 10, 1.3, 20, 1.3, 1500, , -1, 78, 68, 68, 78, 53, 0, 800, 20, 20, 20, 5000, 609, 0, 15, 26, 26, 1.8, 4.5, , , -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, Data\\Monster\\Halloween_monster\\halloween_mon.smc, halloween_mon_walk, halloween_mon_idle, halloween_mon_dam, halloween_mon_att01, halloween_mon_die, halloween_mon_run, halloween_mon_idle, halloween_mon_att01, 1, 0, 0, 0, 0, 0, 0, , , , 0, 0, Pumpkin, , 0, 0, 0, 0, 0, 0, -1, -1, 170, 33, 33, 0, 0, , 0, , 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `newproject_data`.`t_npc` (`a_index`, `a_enable`, `a_name`, `a_family`, `a_skillmaster`, `a_flag`, `a_flag1`, `a_level`, `a_exp`, `a_prize`, `a_sight`, `a_size`, `a_move_area`, `a_attack_area`, `a_skill_point`, `a_descr`, `a_sskill_master`, `a_str`, `a_dex`, `a_int`, `a_con`, `a_attack`, `a_magic`, `a_defense`, `a_resist`, `a_attacklevel`, `a_defenselevel`, `a_hp`, `a_mp`, `a_attackType`, `a_attackSpeed`, `a_recover_hp`, `a_recover_mp`, `a_walk_speed`, `a_run_speed`, `a_skill0`, `a_skill1`, `a_skill2`, `a_skill3`, `a_item_0`, `a_item_1`, `a_item_2`, `a_item_3`, `a_item_4`, `a_item_5`, `a_item_6`, `a_item_7`, `a_item_8`, `a_item_9`, `a_item_10`, `a_item_11`, `a_item_12`, `a_item_13`, `a_item_14`, `a_item_15`, `a_item_16`, `a_item_17`, `a_item_18`, `a_item_19`, `a_item_percent_0`, `a_item_percent_1`, `a_item_percent_2`, `a_item_percent_3`, `a_item_percent_4`, `a_item_percent_5`, `a_item_percent_6`, `a_item_percent_7`, `a_item_percent_8`, `a_item_percent_9`, `a_item_percent_10`, `a_item_percent_11`, `a_item_percent_12`, `a_item_percent_13`, `a_item_percent_14`, `a_item_percent_15`, `a_item_percent_16`, `a_item_percent_17`, `a_item_percent_18`, `a_item_percent_19`, `a_minplus`, `a_maxplus`, `a_probplus`, `a_product0`, `a_product1`, `a_product2`, `a_product3`, `a_product4`, `a_file_smc`, `a_motion_walk`, `a_motion_idle`, `a_motion_dam`, `a_motion_attack`, `a_motion_die`, `a_motion_run`, `a_motion_idle2`, `a_motion_attack2`, `a_scale`, `a_attribute`, `a_fireDelayCount`, `a_fireDelay0`, `a_fireDelay1`, `a_fireDelay2`, `a_fireDelay3`, `a_fireEffect0`, `a_fireEffect1`, `a_fireEffect2`, `a_fireObject`, `a_fireSpeed`, `a_name_usa`, `a_descr_usa`, `a_aitype`, `a_aiflag`, `a_aileader_flag`, `a_ai_summonHp`, `a_aileader_idx`, `a_aileader_count`, `a_crafting_category`, `a_productIndex`, `a_hit`, `a_dodge`, `a_magicavoid`, `a_job_attribute`, `a_npc_choice_trigger_count`, `a_npc_choice_trigger_ids`, `a_npc_kill_trigger_count`, `a_npc_kill_trigger_ids`, `a_createprob`, `a_socketprob_0`, `a_socketprob_1`, `a_socketprob_2`, `a_socketprob_3`, `a_jewel_0`, `a_jewel_1`, `a_jewel_2`, `a_jewel_3`, `a_jewel_4`, `a_jewel_5`, `a_jewel_6`, `a_jewel_7`, `a_jewel_8`, `a_jewel_9`, `a_jewel_10`, `a_jewel_11`, `a_jewel_12`, `a_jewel_13`, `a_jewel_14`, `a_jewel_15`, `a_jewel_16`, `a_jewel_17`, `a_jewel_18`, `a_jewel_19`, `a_jewel_percent_0`, `a_jewel_percent_1`, `a_jewel_percent_2`, `a_jewel_percent_3`, `a_jewel_percent_4`, `a_jewel_percent_5`, `a_jewel_percent_6`, `a_jewel_percent_7`, `a_jewel_percent_8`, `a_jewel_percent_9`, `a_jewel_percent_10`, `a_jewel_percent_11`, `a_jewel_percent_12`, `a_jewel_percent_13`, `a_jewel_percent_14`, `a_jewel_percent_15`, `a_jewel_percent_16`, `a_jewel_percent_17`, `a_jewel_percent_18`, `a_jewel_percent_19`) VALUES (455, 1, Scarecrow, -1, -1, 33620240, 32, 100, 0, 0, 0, 0, 0, 0, 0, , -1, 10, 10, 10, 10, 10, 10, 10, 10, 100, 100, 10000, 10000, 0, 0, 10000, 10000, 0, 0, , , -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, Data\\Npc\\Halloween_corw\\halloween_crow.smc, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, Halloween_corwhalloween_crow, 1, 0, 0, 0, 0, 0, 0, , , , 0, 0, Scarecrow, , 0, 0, 0, 0, 0, 0, -1, -1, 110, 26, 26, 0, 0, , 0, , 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);




- SibaN - 11-11-2013

you need to add it in moball_usa  first open MobAll_usa and chel the id 454 455 is existe or not




- Boing4578 - 11-12-2013


thx 4 your answer

 

454 and 455 dont exist in MobAll_USA.lod

 

i cant add 454 and 455

 

i can only add 1524+ and i cant change the id

 

maybe "bad" MobAllEditor or im to silly to use?




- SibaN - 11-12-2013


upload youre moball_usa and mobname  i do that for you 

 

 

upload it here 




- Boing4578 - 11-13-2013


i use now CDWriter v13 Files

2

 

now i can spawn mob id 455 Scarerow, but i cant use the npc

the pumpkin id 454 i cant see...halloween pumpkin head disappear in inventory

 

is it possible to start halloween event(TimeSet...)?




- maggi - 11-19-2013

u must enable the halloween event in t_event table from database.




- Boing4578 - 11-19-2013


oh hehe...yes this is a very good idea :drag_02:

 

ok i enabled halloween in t_event (and xmas same time = problem?)

 

now i can drop halloween items(curbs) Smile

 

 

but another problem :kez_12:

 

-cant speak with scarecrow :excl:

-cant use pumpkin head id49xx (dissappear...time settings right :lex_04: )




- maggi - 11-23-2013


Look to flag 1 and flag 2 in mobAll.lod, Mob-ID 455: Flag 1 = 33620240 and flag 2 = 32.

Look the same in ..._data .....database, and look the flag 1 and 2 in t_npc for mob-index 455.

 

Its only a idea to solve your problem but with this flags it works perfect on my little Server Smile.

 

And the first point of your question, halloween AND xmas Event same time i think its no problem.

sorry for my english but my english-lessons are long time ago Smile




- Koko - 11-27-2013

About the pumpkin head disappearing, set the amount of days in the a_num_4 field (ex: 30 if you want it to last 30 days).




- Boing4578 - 11-30-2013



Quote

Big THX to maggi and Koko :drag_01:

 

Now i can use the npc and the pumkin head(not forget all class)!

 

AND i can see the pumkin(lv20 id454) BUT i cant attack Huh

There is a mob id 1282 extra pumkin BUT is alway visable :mebiro_01:

 

Mob Id 454 flag=12 flag1=32

 

 

FIXED: Mob Id 454 flag=12 flag1=32 only in database, added in client :lex_04: