LCKB
Channels and Limit Player - Printable Version

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+---- Thread: Channels and Limit Player (/showthread.php?tid=329)

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- Maskov - 11-04-2011


Quite frankly I dont see the use of adding more sub servers. No EP1 network has enough players to even occupy a single server to make it comfortably populated. If you really can cap 30,000+ players then you would know how to solve any problems with adding new channels.
 

Useless comment

 

Who help me? i need only 200 players!! my City =)... i have hamachi premium!




- Jackster - 11-04-2011


Useless comment 

Who help me? i need only 200 players!! my City =)... i have hamachi premium!

 

Good luck getting 200 clients on your internet connection.




- Natzn - 11-04-2011

Do someone know how to change the max. player limit ?




- Warmonger - 11-04-2011


Useless comment 

Who help me? i need only 200 players!! my City =)... i have hamachi premium!

 

Please let me call your bluffs, firstly you wouldnt pay no $200+ for a commercial license for Hamachi for a max of 255 players. Secondly a well known server wouldnt be running behind a VPN to begin with, $200 covers 4 months in server costs. And if you only expect 200 players, one server can hold 30,000+ players, there is no reason for a second sub server. 200 will be the bare minimal to even make a single sub server feel populated. Before you even break out the pvp/non pvp aspect you can enable pvp in certain parts of the map or entire map just by editing the map file. Everyone here can tell you dont understand the difference between lifting a cap server sided and just adding more channels. When you reach 200 players online at the same time I will give you my EP1 pack for free. *sarcasm*




- Natzn - 11-04-2011

lol warmonger xD and when my server reach 200 players Big Grin?




- Jackster - 11-05-2011


lol warmonger xD and when my server reach 200 players Big Grin?
 

 

If it did I would give you $1000.




- Maskov - 11-06-2011


Please let me call your bluffs, firstly you wouldnt pay no $200+ for a commercial license for Hamachi for a max of 255 players. Secondly a well known server wouldnt be running behind a VPN to begin with, $200 covers 4 months in server costs. And if you only expect 200 players, one server can hold 30,000+ players, there is no reason for a second sub server. 200 will be the bare minimal to even make a single sub server feel populated. Before you even break out the pvp/non pvp aspect you can enable pvp in certain parts of the map or entire map just by editing the map file. Everyone here can tell you dont understand the difference between lifting a cap server sided and just adding more channels. When you reach 200 players online at the same time I will give you my EP1 pack for free. *sarcasm*
 

OK Guy give me Archives (lvl 165,TOMB, Strayana And 200 player LIMIT) in 3 days i have 200 players ONLINE..."""ONLINE"""!!!! [Where is his word now?]




- BashVendetta - 11-06-2011


false. you can add subservers, sadly, the gametime doesnt work on them.
 

You said this 2 days ago, if you want to say I am wrong then prove me wrong and explain Smile

 

I can get subservers working too but the connector crashes, it also shows up in the client but as maintenance Smile




- megachombas - 11-06-2011


aSH' date=' post: 13371"']You said this 2 days ago, if you want to say I am wrong then prove me wrong and explain Smile 

I can get subservers working too but the connector crashes, it also shows up in the client but as maintenance Smile

 

 

ive been playing with this for have more than one chanel. and i maybe found the way for get the gametime running into them. let me make a basic tutorial of what ive done.




- someone - 11-06-2011


ne server can hold 30,000+ players, there is no reason for a second sub server.
 

What about the memory management, I think this depends on how the application was developed, creating a thread for every connection, and in that thread uses some memory that was allocated a stack size(lets say up to 1 mega), 30,000 would mean 1 mega *30.000, approx 30 Giga of ram.

 

On 64Bit machines use 4M stack size.

Bitness Stack Size Max threads
32-bit 64K 32,073
32-bit 128K 20,549
32-bit 256K 11,216
64-bit 64K stack too small
64-bit 128K 32,072
64-bit 512K 32,072

This means if a 32Bit machine with 64k stack size can cost ram 64k*32,073=1.95G RAM, the last example for the 64Bit systems uses 16G or RAM.

 

The more threads you have the more slower it gets. This only depends on the application, how it has its memory organized.

 

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