LCKB
How to get UV Map from TopUI.tex? In other words how to map different portion of texture and apply in pTextureStock->Ob - Printable Version

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+----- Thread: How to get UV Map from TopUI.tex? In other words how to map different portion of texture and apply in pTextureStock->Ob (/showthread.php?tid=5046)

Pages: 1 2


- Andrein95 - 05-02-2023


The red color is rectangle container of HP, and thats is ok. /index.php?/profile/2167-dethunter12/&do=hovercard" data-mentionid="2167" href="/index.php?/profile/2167-dethunter12/" rel="">@dethunter12 you mean also RED active color oh fp is defined inside .tex? In this case if I want to do hp bar PINK for example I have to draw a pink rectangle inside TopUI.tex? Seems strange to me......




- nicolasg - 05-02-2023



1 hour ago, Andrein95 said:




The red color is rectangle container of HP, and thats is ok. /index.php?/profile/2167-dethunter12/&do=hovercard" data-mentionid="2167" href="/index.php?/profile/2167-dethunter12/" rel="">@dethunter12 you mean also RED active color oh fp is defined inside .tex? In this case if I want to do hp bar PINK for example I have to draw a pink rectangle inside TopUI.tex? Seems strange to me......




HP & MP bars (From main HUD) are not solid colors, all are textures in topui.tex, get the desired quadrant in TopUi and then just widen those pixels when you render them in the draw queue (AddTexture)




- Veni - 05-03-2023


Yup all the stuff in lc is a texture in some way, these are you HP/MP/EXP bars and whatever else. They are just textures being rendered in.

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