LCKB
ZoneFlag Editor (for Teleporters) - Printable Version

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+----- Thread: ZoneFlag Editor (for Teleporters) (/showthread.php?tid=646)

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- Wizatek - 02-04-2012


The extra list is the subzones, like u would do

/go_zone 0 0

/go_zone 0 1

/go_zone 0 2

etc

etc

 

sadly its not possible to set that for each zone, so each extra will apply on each zone




- Paramount - 02-04-2012

Your tools are the best =)




- Nikolee - 02-04-2012

Thank you very much i really need something like this Tongue




- Phyyl - 02-04-2012

Can you give me the Source Code? To learn c#




- Koko - 02-04-2012

He already gave the source code of one of his tools, maybe it could be a start Wink If im right it was the shop editor




- HateMe - 02-05-2012


Can you give me the Source Code? To learn c#
 

this tools are not a start to leanr c# try start with this 2

 

and simple things.




- rioking - 02-05-2012

all is ok wiza!but how to add new teleporter?there is no any new adder button.If was a search and delete button too then will be good Smile thx anyway




- Koko - 02-05-2012

Change the flag of ur npc & click the zones with the tool...




- Falo - 02-06-2012


mm well this is the zoneflag file as it is, there are 2 uints for every npc, translated to 32 bit binary, 1 is checked, 0 is not checked TongueSadly there isnt more info in the file, i wonder also how the teleporters above zone 31 work.

 

they are int64 in EP2 (after tarian patch), or you just split it into 2x int32 like in my Dev studio:

2




- Wizatek - 02-06-2012


Ah right, i didnt know this, i never touched that file so recent Tongue

 

 

Updated the first post