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ZoneFlag Editor (for Teleporters) - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Release Zone (https://lckb.dev/forum/forumdisplay.php?fid=190) +---- Forum: Episode 1 Releases (https://lckb.dev/forum/forumdisplay.php?fid=191) +----- Forum: Tools (https://lckb.dev/forum/forumdisplay.php?fid=163) +----- Thread: ZoneFlag Editor (for Teleporters) (/showthread.php?tid=646) |
- Wizatek - 02-04-2012 The extra list is the subzones, like u would do /go_zone 0 0 /go_zone 0 1 /go_zone 0 2 etc etc sadly its not possible to set that for each zone, so each extra will apply on each zone - Paramount - 02-04-2012 Your tools are the best =) - Nikolee - 02-04-2012 Thank you very much i really need something like this ![]() - Phyyl - 02-04-2012 Can you give me the Source Code? To learn c# - Koko - 02-04-2012 He already gave the source code of one of his tools, maybe it could be a start If im right it was the shop editor- HateMe - 02-05-2012 Can you give me the Source Code? To learn c# this tools are not a start to leanr c# try start with this 2 and simple things. - rioking - 02-05-2012 all is ok wiza!but how to add new teleporter?there is no any new adder button.If was a search and delete button too then will be good thx anyway- Koko - 02-05-2012 Change the flag of ur npc & click the zones with the tool... - Falo - 02-06-2012 mm well this is the zoneflag file as it is, there are 2 uints for every npc, translated to 32 bit binary, 1 is checked, 0 is not checked Sadly there isnt more info in the file, i wonder also how the teleporters above zone 31 work.they are int64 in EP2 (after tarian patch), or you just split it into 2x int32 like in my Dev studio: 2 - Wizatek - 02-06-2012 Ah right, i didnt know this, i never touched that file so recent ![]() Updated the first post |