![]() |
|
About hooks, and missing server functions - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: General Section (https://lckb.dev/forum/forumdisplay.php?fid=216) +---- Forum: Development Showroom (https://lckb.dev/forum/forumdisplay.php?fid=114) +---- Thread: About hooks, and missing server functions (/showthread.php?tid=647) Pages:
1
2
|
- Wizatek - 02-12-2012 Yes they do use hooks ![]() We have a fake gm char that can announce stuff, timed and such. The upgrade event is for usa servers sadly. But it can also do scheduled buff events. it works nice, just had a lot of issues before it worked well. mcs and dcs crash when it started, /count_pcc not working well. but it seems like its all fixed now. The higher pet exp and the guild exp bug, the upgrade rate, its all done with hooks on destiny. For some reason they dont like to change the gameserver by reversing it. But i already noticed that its to much work, and i would have to learn c++ because using c# for it would probably not work - illusionist - 02-13-2012 you could do it in C# without hooking if the encryption was not an issue Lol if you could find the method in the engine that encrypts the data Send from C# app to -> Engine.dll Encrypt Function then to Server you could use the program like its a normal client with login info and everything. but other for functions not in the GameServer you would need to create a hook ![]() |