LCKB
[Release] Revision of Leveling - Printable Version

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- dateone - 12-02-2012



~ Another kind of leveling progress ~

 

As I experienced all the Experience Tables of other servers,

I thought of a revision of it.

It is an algorithmic new design as you will see:

 

Required Exp per Lvl

 

Lvl 1-10 = Per Lvl additional 10 exp, (lvl 1: 1 xp; lvl 2: 10xp; lvl 3: 20 xp ...)

Lvl 11 - Cap = the required exp is increased by 10% per level

 

As an example, here is the required exp from lvl 1-40:

 



1
10
20
30
40
50
60
70
80
90
100
110
121
133
146
161
177
194
214
235
259
285
313
345
379
417
459
505
555
611
672
740
814
895
984
1083
1191
1310
1442
1586
1744

 

 

 

Exp given by Monsters:

 

 

I reworked the exp per mob with the following algorithms

 

Lvl 1-99: a_exp = ((a_level * 2 + a_level / 3) * 10) + a_hp / 1000;

Lvl 100-140: a_exp = [((a_level * 2 + a_level / 3) * 10) + a_hp / 1000] + + a_mp / 1000

Lvl 140 - Cap: a_exp = {[((a_level * 2 + a_level / 3) * 10) + a_hp / 1000] + + a_mp / 1000} * 1.5

 

 

 

Download:

2

 

 

 

Btw, the GameServer is by Whazzert

(thx for your last Starterpack- Release)




- MrBeaN - 12-02-2012

Thanks for release




- Whazzert...♥ - 12-02-2012

Nice Work




- dateone - 12-03-2012


Btw, I also reworked the quest experience. This is to make the gained exp more appropiate for the required exp.

The algorithm is the foloowing:

 

[((a_need_max_level - a_need_min_level) * 2 + (a_need_max_level - a_need_min_level) / 3) * 20] * 0.7

 

Download:

2