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[Release] Revision of Leveling - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Release Zone (https://lckb.dev/forum/forumdisplay.php?fid=190) +---- Forum: Episode 1 Releases (https://lckb.dev/forum/forumdisplay.php?fid=191) +----- Forum: Server Side (https://lckb.dev/forum/forumdisplay.php?fid=113) +----- Thread: [Release] Revision of Leveling (/showthread.php?tid=1350) |
- dateone - 12-02-2012 ~ Another kind of leveling progress ~ As I experienced all the Experience Tables of other servers, I thought of a revision of it. It is an algorithmic new design as you will see: Required Exp per Lvl Lvl 1-10 = Per Lvl additional 10 exp, (lvl 1: 1 xp; lvl 2: 10xp; lvl 3: 20 xp ...) Lvl 11 - Cap = the required exp is increased by 10% per level As an example, here is the required exp from lvl 1-40: 1 10 20 30 40 50 60 70 80 90 100 110 121 133 146 161 177 194 214 235 259 285 313 345 379 417 459 505 555 611 672 740 814 895 984 1083 1191 1310 1442 1586 1744 Exp given by Monsters: I reworked the exp per mob with the following algorithms Lvl 1-99: a_exp = ((a_level * 2 + a_level / 3) * 10) + a_hp / 1000; Lvl 100-140: a_exp = [((a_level * 2 + a_level / 3) * 10) + a_hp / 1000] + + a_mp / 1000 Lvl 140 - Cap: a_exp = {[((a_level * 2 + a_level / 3) * 10) + a_hp / 1000] + + a_mp / 1000} * 1.5 Download: 2 Btw, the GameServer is by Whazzert (thx for your last Starterpack- Release) - MrBeaN - 12-02-2012 Thanks for release - Whazzert...♥ - 12-02-2012 Nice Work - dateone - 12-03-2012 Btw, I also reworked the quest experience. This is to make the gained exp more appropiate for the required exp. The algorithm is the foloowing: [((a_need_max_level - a_need_min_level) * 2 + (a_need_max_level - a_need_min_level) / 3) * 20] * 0.7 Download: 2 |