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Mob movement - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Off-Topic (The Outer World) (https://lckb.dev/forum/forumdisplay.php?fid=198) +---- Forum: General Discussion (https://lckb.dev/forum/forumdisplay.php?fid=147) +---- Thread: Mob movement (/showthread.php?tid=18) |
- Wizatek - 06-22-2011 Im currently working on the movement of mobs. It all goes well, no mobs walk trough walls of fall down the floor like i heard before. I know in 2005 thats all possible but luckily for me the EP2 client wont let that happen. Sadly there is one downside. The emu creates a huge cpuload because of the movement and checking when a npc moved last and such. When i connect 2 clients its requests so much of my pc that the alarm bell inside starts to ring haha. Will get that sorted i hope. perhaps my method is all wrong. - Sutz - 06-22-2011 lol just what we need more cpu usage haha! pft you have to start somewhere to learn ![]() Cant wait for 208b with the new cpu fix =D 207b is killing me here ^^ - Wizatek - 06-22-2011 Fixed it already .^^ Cpu load of gameserver stays between 1 and 2% even with 5 clients connected It looks so much more alive when the mobs are moving. I think its even possible to make walking npcs haha, sadly none of the npcs have a walking animation - Sutz - 06-22-2011 Ah yes but you could make walking mobs as NPCs ![]() After looking at the DB I noticed the NPCs & mobs are in the same tables etc so I dont see why you couldnt make a talking NPC use a mob shape & motion ![]() - tommzy09 - 06-22-2011 Ah yes but you could make walking mobs as NPCs After looking at the DB I noticed the NPCs & mobs are in the same tables etc so I dont see why you couldnt make a talking NPC use a mob shape & motion ![]() until you could find something useful to do with moving npcs, im sure its the least important thing to consider at the moment. - Sutz - 06-22-2011 well ofc it is, just chatting ![]() |