LCKB
Mob movement - Printable Version

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+---- Thread: Mob movement (/showthread.php?tid=18)



- Wizatek - 06-22-2011


Im currently working on the movement of mobs.

It all goes well, no mobs walk trough walls of fall down the floor like i heard before.

I know in 2005 thats all possible but luckily for me the EP2 client wont let that happen.

 

Sadly there is one downside.

The emu creates a huge cpuload because of the movement and checking when a npc moved last and such.

When i connect 2 clients its requests so much of my pc that the alarm bell inside starts to ring haha.

Will get that sorted i hope. perhaps my method is all wrong.




- Sutz - 06-22-2011


lol just what we need more cpu usage haha! pft you have to start somewhere to learn Smile

 

Cant wait for 208b with the new cpu fix =D 207b is killing me here ^^




- Wizatek - 06-22-2011


Fixed it already .^^

Cpu load of gameserver stays between 1 and 2% even with 5 clients connected

It looks so much more alive when the mobs are moving.

I think its even possible to make walking npcs haha, sadly none of the npcs have a walking animation




- Sutz - 06-22-2011


Ah yes but you could make walking mobs as NPCs Wink

 

After looking at the DB I noticed the NPCs & mobs are in the same tables etc so I dont see why you couldnt make a talking NPC use a mob shape & motion Tongue




- tommzy09 - 06-22-2011


Ah yes but you could make walking mobs as NPCs Wink 

After looking at the DB I noticed the NPCs & mobs are in the same tables etc so I dont see why you couldnt make a talking NPC use a mob shape & motion Tongue

 

until you could find something useful to do with moving npcs, im sure its the least important thing to consider at the moment.




- Sutz - 06-22-2011

well ofc it is, just chatting Smile