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lacaball structure - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep2 Support (https://lckb.dev/forum/forumdisplay.php?fid=166) +------ Forum: Solved Topics (https://lckb.dev/forum/forumdisplay.php?fid=144) +------ Thread: lacaball structure (/showthread.php?tid=2153) |
- soryjero - 07-12-2013 hello, i am trying to get lacaball structure but i cant get it successfully. i cant understand it. 2 03 00 00 00 -> number of types 01 00 00 00 -> type 1 08 00 00 00 -> length of name after length, its the name after name, 02 00 00 00 -> i dont know why there is a "2" 03 14 00 00 -> id of token. i suposse this is item you need to play this mode 02 00 00 00 -> i dont know why there is a "2" neither 01 -> i supposse this indicate first item or first of the three differents modes 04 14 00 00 -> id of gold token. i supposse its the first item. i am not sure of all i have written, so could anyone help me to complete structure and ensure the part i have written? thanks in advance - Wizatek - 07-12-2013 That file isnt used anymore since lacarette changed to lacaball. The lacaball is directly from the database - soryjero - 07-12-2013 ok, then its perfect because db structure is so easy. thanks so much again wiza ![]() - Wizatek - 07-12-2013 the lacaball is even live. Once u change something in the database its ingame instantly, not even needed to restart the server - soryjero - 07-12-2013 the lacaball is even live. Once u change something in the database its ingame instantly, not even needed to restart the server ok, then perfect. thanks |