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t_magic a_type a_subtype List - Printable Version

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+----- Thread: t_magic a_type a_subtype List (/showthread.php?tid=2272)



- dethunter12 - 07-26-2013



i thought i would share this with you guys i got support for it in the premium section but as it seems that the premium section is dead i thought i would post what wiza replied to my post for a better list of a_type and a_subtype of t_magic hope it helps those who want to edit skills

 

#define MST_STAT_ATTACK 0 // °ø°ÃÂ

#define MST_STAT_DEFENSE 1 // ¹æ¾î

#define MST_STAT_MAGIC 2 // ¸¶¹ý

#define MST_STAT_RESIST 3 // ÀúÇ×

#define MST_STAT_HITRATE 4 // ¸íÃÂß

#define MST_STAT_AVOID 5 // ȸÇÇ

#define MST_STAT_CRITICAL 6 // Å©¸®

#define MST_STAT_ATTACKSPD 7 // °ø¼Ó

#define MST_STAT_MAGICSPD 8 // ¸¶¼Ó

#define MST_STAT_MOVESPD 9 // À̼Ó

#define MST_STAT_RECOVERHP 10 // HPȸº¹

#define MST_STAT_RECOVERMP 11 // MPȸº¹

#define MST_STAT_MAXHP 12 // ÃÖ´ëHP ÃÂõ°¡

#define MST_STAT_MAXMP 13 // ÃÖ´ëMP ÃÂõ°¡

#define MST_STAT_DEADLY 14 // µ¥µé¸® È®·ü ÃÂõ°¡

#define MST_STAT_MAGICHITRATE 15 // ¸¶¹ý ¸íÃÂß

#define MST_STAT_MAGICAVOID 16 // ¸¶¹ý ȸÇÇ

#define MST_STAT_ATTACKDIST 17 // °ø°Ã°Ÿ® ÃÂõ°¡

#define MST_STAT_ATTACK_MELEE 18 // ±Ùâ°ø°àÃÂõ°¡

#define MST_STAT_ATTACK_RANGE 19 // ¿ø±â¸®¹°¸® °ø°àÃÂõ°¡

#define MST_STAT_HITRATE_SKILL 20 // ½ºÅ³ ¸íÃÂß·ü

#define MST_STAT_ATTACK_80 21 // °ø°Ã· 80

#define MST_STAT_MAXHP_450 22 // ÃÖ´ëHP ÃÂõ°¡ 450

#define MST_STAT_SKILLSPD 23 // ½ºÅ³ ½ÃÀü ¼ÓµµÃÂõ°¡

#define MST_STAT_VALOR 24 // ÆÄƼ¿ø¼ö¿¡ ºñ·ÊÇÿ© °ø°Ã· Çâ»ó

#define MST_STAT_STATPALL 25 // ½ºÅÈ ÃÂõ°¨

// 071211 kjban edit

#define MST_STAT_ATTACK_PER 26 // °ø°à%

#define MST_STAT_DEFENSE_PER 27 // ¹æ¾î %

#define MST_STAT_STATPALL_PER 28 // ½ºÅÈ ÃÂõ°¨ %

// [5/14/2008 KwonYongDae]

#define MST_STAT_STR 29 // Èû

#define MST_STAT_DEX 30 // ¹Îø

#define MST_STAT_INT 31 // ÃÂöÇý

#define MST_STAT_CON 32 // üÃÂú

 

// È¿°ú ¼­ºêŸÀÆ- »óÅÂÀÌ»ó

#define MST_ASSIST_POISON 0 // µ¶

#define MST_ASSIST_HOLD 1 // Ȧµå

#define MST_ASSIST_CONFUSION 2 // È¥¶õ

#define MST_ASSIST_STONE 3 // ¼®È­

#define MST_ASSIST_SILENT 4 // ºÀÀÎ

#define MST_ASSIST_BLOOD 5 // ÃâÇ÷

#define MST_ASSIST_BLIND 6 // ºí¶óÀεå

#define MST_ASSIST_STURN 7 // ½ºÅÃÂ

#define MST_ASSIST_SLEEP 8 // ½½¸³

#define MST_ASSIST_HP 9 // HPȸº¹

#define MST_ASSIST_MP 10 // MPȸº¹

#define MST_ASSIST_MOVESPD 11 // ÀÌ¼Ó Çâ»ó

#define MST_ASSIST_HP_CANCEL 12 // HPº¯È­(0, MAX¿¡¼­ Ãë¼Ò)

#define MST_ASSIST_MP_CANCEL 13 // MPº¯È­(0, MAX¿¡¼­ Ãë¼Ò)

#define MST_ASSIST_DIZZY 14 // Çö±âÃÂõ

#define MST_ASSIST_INVISIBLE 15 // ÀκñÀúºí

#define MST_ASSIST_SLOTH 16 // ½½·Î½º : °ø¼ÓÇöô

#define MST_ASSIST_FEAR 17 // °øÆ÷ : ÇØ´ç NPC°¡ µµ¸ÃÂ

#define MST_ASSIST_FAKEDEATH 18 // ÃÂ×ÀºÃ´

#define MST_ASSIST_PERFECTBODY 19 // ŸÀÌź ÆÛÆå ¹Ùµð

#define MST_ASSIST_FRENZY 20 // ŸÀÌź Ç÷»ÃÂö

#define MST_ASSIST_DAMAGELINK 21 // ´ë¹ÌÃÂö¸µÅ©

#define MST_ASSIST_BERSERK 22 // ¹ö¼­Å©

#define MST_ASSIST_DESPAIR 23 // Àý¸ÃÂ

#define MST_ASSIST_MANASCREEN 24 // ¸¶³ª ½ºÅ©¸°

#define MST_ASSIST_BLESS 25 // ºí·¹½Ì

#define MST_ASSIST_SAFEGUARD 26 // º¸È£¸ÃÂ(ÀüÅõºÒ°¡´É)

#define MST_ASSIST_MANTLE 27 // ¸ÃÂÅä

#define MST_ASSIST_GUARD 28 // °æºñº´ ¼Òȯ

 

#define MST_ASSIST_CHARGEATC 29 // Àåź(attack)

#define MST_ASSIST_CHARGEMGC 30 // Àåź(magic)

 

#define MST_ASSIST_DISEASE 31 // ÃÂúº´

#define MST_ASSIST_CURSE 32 // ÀúÃÂÖ

#ifdef NIGHTSHADOW_SKILL

#define MST_ASSIST_CONFUSED 33 // ¸ó½ºÅø¸ È¥¶õ¿¡ °É¸®°ÆÇÃâ€

#define MST_ASSIST_TAMING 34 // ¸ó½ºÅø¦ ÀÃÂä½Ã°£ ¾Æ±ºÀ¸·Î ¸¸µë

#define MST_ASSIST_FREEZE 35 // °á°è (¼­·Î °ø°à¸øÇÃâ€, °É¸° °ÃÂ˼ À̵¿ ¸øÇÃâ€)

#define MST_ASSIST_INVERSE_DAMAGE 36 // ÇǰôçÇÃÂ¸é µ¥¹ÌÃÂö ¸¸Å­ HP ȸº¹

#define MST_ASSIST_HP_DOT 37 // ÃÂö¼Óµ¥¹ÌÃÂö ÀÃâ€Ãƒâ‚¬Ã‚½

#endif // NIGHTSHADOW_SKILL

#ifdef RAID_MONSTER_SKILL

#define MST_ASSIST_REBIRTH 38 // ºÎȰ

#define MST_ASSIST_EXPLOSION 39 // ÀÚÆø(npc)

#endif // RAID_MONSTER_SKILL

 

// È¿°ú ¼­ºêŸÀÆ- °ø°ÃÂ

#define MST_ATTACK_NORMAL 0 // ÀÃÂ¹à°ø°ÃÂ

#define MST_ATTACK_CRITICAL 1 // Å©¸®Æ¼Äà °ø°ÃÂ

#define MST_ATTACK_DRAIN 2 // µå·¹ÀÎ : Àû hp¸¦ ³»°ÃÂÀ¸·Î Èí¼ö

#define MST_ATTACK_ONESHOTKILL 3 // ÃÂï»ç

#define MST_ATTACK_DEADLY 4 // µ¥µé¸® °ø°ÃÂ

#define MST_ATTACK_HARD 5 // ¸Å¿ì °­ÇÑ °ø°ÃÂ

 

// È¿°ú ¼­ºêŸÀÆ- ȸº¹

#define MST_RECOVER_HP 0 // HPȸº¹

#define MST_RECOVER_MP 1 // MPȸº¹

#define MST_RECOVER_STM 2 // °ø°ÃÂÇü Æê ½ºÅ׹̳Ê ȸº¹

#define MST_RECOVER_FAITH 3 // °ø°ÃÂÇü Æê Ãæ¼ºµµ ȸº¹

 

// È¿°ú ¼­ºêŸÀÆ- Ä¡À¯

#define MST_CURE_POISON 0 // µ¶

#define MST_CURE_HOLD 1 // Ȧµå : TODO : »ç¿ëÇÃÂÃÂö ¾ÊÀ½

#define MST_CURE_CONFUSION 2 // È¥¶õ

#define MST_CURE_STONE 3 // ¼®È­

#define MST_CURE_SILENT 4 // ºÀÀÎ

#define MST_CURE_BLOOD 5 // ÃâÇ÷

#define MST_CURE_REBIRTH 6 // ºÎȰ

#define MST_CURE_INVISIBLE 7 // ÀκñÀúºí »óŸ¦ ÇØÃ¦

#define MST_CURE_STURN 8 // ½ºÅàÇØÃ¦

#define MST_CURE_SLOTH 9 // ½½·Î½º ÇØÃ¦

#define MST_CURE_NOTHELP 10 // not helpÀÎ assist¸¦ ¸ðµÎ ÇØÃ¦

#define MST_CURE_BLIND 11 // ºí¶óÀεå

 

#define MST_CURE_DISEASE 12 // ÃÂúº´ ÇØÃ¦

#define MST_CURE_CURSE 13 // ÀúÃÂÖ ÇØÃ¦

 

// È¿°ú ¼­ºêŸÀÆ- ±×¿Ü

#define MST_OTHER_INSTANTDEATH 0 // ÃÂï»ç

#define MST_OTHER_SKILLCANCEL 1 // ½ºÅ³ ½ÃÀü Ãë¼Ò

#define MST_OTHER_TACKLE 2 // ÅÂŬ

#define MST_OTHER_TACKLE2 3 // ÅÂŬ2

#define MST_OTHER_REFLEX 4 // ¹ÃÂȍ ´ë¹ÌÃÂö (ÀÃÂ¹à°ø°ÃÂ, 25m³»)

#define MST_OTHER_DEATHEXPPLUS 5 // ÃÂ×À»¶§ °æÇèÄ¡ ÆÃ³ÎƼ ÃÂÙ¿©

#define MST_OTHER_DEATHSPPLUS 6 // ÃÂ×À»¶§ SP ÆÃ³ÎƼ ÃÂÙ¿©

#define MST_OTHER_TELEKINESIS 7 // ÅÚ·¹Å°³×½Ã½º

#define MST_OTHER_TOUNT 8 // Ÿ¿îÆ® : ÇìÀÌÆ® º¯°æ

#define MST_OTHER_SUMMON 9 // ¼Òȯ

#define MST_OTHER_EVOCATION 10 // °­½Å

#define MST_OTHER_TARGETFREE 11 // Ÿ°Ù Çø®

#define MST_OTHER_CURSE 12 // ŸÄེÅÈ Çöô

#define MST_OTHER_PEACE 13 // ÆòÈ­ÀÇ Â¡Ç¥

#ifdef NIGHTSHADOW_SKILL

#define MST_OTHER_SOUL_DRAIN 14 // ¿µÈ¥ Èí¼ö, °³¼ö ä¿ò

#define MST_OTHER_KNOCKBACK 15 // ³Ë¹é

#define MST_OTHER_WARP 16 // ¿öÇÃÂ

#define MST_OTHER_FLY 17 // ºñÇà

#endif // NIGHTSHADOW_SKILL

#ifdef RAID_MONSTER_SKILL

#define MST_OTHER_CALL 18 // È£Ãâ(npc°¡ ÃÂÖÀ§ µ¿Ã·¿¡°Ãâ€)

#endif // RAID_MONSTER_SKILL

 

// È¿°ú ¼­ºêŸÀÆ- ´ë¹ÌÃÂö Èí¼ö

#define MST_REDUCE_MELEE 0 // ±Ùâ °ø°àÈí¼ö

#define MST_REDUCE_RANGE 1 // ¿ø°Å¸® °ø°àÈí¼ö

#define MST_REDUCE_MAGIC 2 // ¸¶¹ý °ø°àÈí¼ö

 

// È¿°ú ¼­ºêŸÀÆ- ¸é¿ª

#define MST_IMMUNE_BLIND 0 // ºí¶óÀεå

 

#ifdef NIGHTSHADOW_SKILL

#define MST_AURA_DARKNESS 1 // °ø°Ã· °¨¼Ò

#define MST_AURA_WEAKNESS 2 // ¹æ¾î·Â °¨¼Ò

#define MST_AURA_ILLUSION 3 // Å©¸®Æ¼Äà »ó½Â

#endif // NIGHTSHADOW_SKILL

 

// ´ë¹ÌÃÂö ŸÀÃâ€

#define MDT_ONLYPOWER 0 // ½ºÅ³ À§·Â¸¸

#define MDT_ADDITION 1 // ½ºÅÈ¿¡ µ¡¼À

#define MDT_RATE 2 // ½ºÅÈ¿¡ ºñÀ²·Î °ö¼À

 

// ¸íÃÂß ŸÀÃâ€

#define MHT_CONSTANT 0 // °íä

#define MHT_VARIABLE 1 // ¼ö½Ä

 

 

#define AST_POISON (1 << MST_ASSIST_POISON) // µ¶

#define AST_HOLD (1 << MST_ASSIST_HOLD) // Ȧµå

#define AST_CONFUSION (1 << MST_ASSIST_CONFUSION) // Ȧ¶õ

#define AST_STONE (1 << MST_ASSIST_STONE) // ¼®È­

#define AST_SILENT (1 << MST_ASSIST_SILENT) // ºÀÀÎ

#define AST_BLOOD (1 << MST_ASSIST_BLOOD) // ÃâÇ÷

#define AST_BLIND (1 << MST_ASSIST_BLIND) // ºí¶óÀεå

#define AST_STURN (1 << MST_ASSIST_STURN) // ½ºÅÃÂ

#define AST_SLEEP (1 << MST_ASSIST_SLEEP) // ½½¸³

#define AST_HP (1 << MST_ASSIST_HP) // ü·Â

#define AST_MP (1 << MST_ASSIST_MP) // ¸¶³ª

#define AST_MOVESPD (1 << MST_ASSIST_MOVESPD) // ÀÌ¼Ó Çâ»ó

#define AST_HP_CANCEL (1 << MST_ASSIST_HP_CANCEL) // HPº¯È­(0, MAX¿¡¼­ Ãë¼Ò)

#define AST_MP_CANCEL (1 << MST_ASSIST_MP_CANCEL) // MPº¯È­(0, MAX¿¡¼­ Ãë¼Ò)

#define AST_DIZZY (1 << MST_ASSIST_DIZZY) // Çö±âÃÂõ

#define AST_INVISIBLE (1 << MST_ASSIST_INVISIBLE) // ÀκñÀúºô¸®Æ¼

#define AST_SLOTH (1 << MST_ASSIST_SLOTH) // ½½·Î½º(°ø¼ÓÇöô)

#define AST_FEAR (1 << MST_ASSIST_FEAR) // °øÆ÷

#define AST_FAKEDEATH (1 << MST_ASSIST_FAKEDEATH) // ÃÂ×ÀºÃ´Çñâ

#define AST_PERFECTBODY (1 << MST_ASSIST_PERFECTBODY) // ŸÀÌź ÆÛÆå ¹Ùµð

#define AST_FRENZY (1 << MST_ASSIST_FRENZY) // ŸÀÌź Ç÷»ÃÂö

#define AST_DAMAGELINK (1 << MST_ASSIST_DAMAGELINK) // µ¥¹ÌÃÂö ¸µÅ©

#define AST_BERSERK (1 << MST_ASSIST_BERSERK) // ¹ö¼­Å©

#define AST_DESPAIR (1 << MST_ASSIST_DESPAIR) // Àý¸ÃÂ

#define AST_MANASCREEN (1 << MST_ASSIST_MANASCREEN) // ¸¶³ª ½ºÅ©¸°

#define AST_BLESS (1 << MST_ASSIST_BLESS) // ºí·¹½Ì

#define AST_SAFEGUARD (1 << MST_ASSIST_SAFEGUARD) // º¸È£¸ÃÂ

#define AST_MANTLE (1 << MST_ASSIST_MANTLE) // ¸ÃÂÅä

#define AST_GUARD (1 << MST_ASSIST_GUARD) // °æºñº´ ¼Òȯ

//-- (-2) Àåź 2þ »ç¿ë¾ÈÇÃâ€

#define AST_DISEASE (1 << (MST_ASSIST_DISEASE-2) ) // ¸ÃÂÅä

#define AST_CURSE (1 << (MST_ASSIST_CURSE-2) ) // °æºñº´ ¼Òȯ

#ifdef NIGHTSHADOW_SKILL

#define AST_CONFUSED (1 << MST_ASSIST_CONFUSED) // ¸ó½ºÅø¸ È¥¶õ¿¡ °É¸®°ÆÇÃâ€

#define AST_TAMING (1 << MST_ASSIST_TAMING) // ¸ó½ºÅø¦ ÀÃÂä½Ã°£ ¾Æ±ºÀ¸·Î ¸¸µë

#define AST_FREEZE (1 << MST_ASSIST_FREEZE) // °á°è (¼­·Î °ø°à¸øÇÃâ€, °É¸° °ÃÂ˼ À̵¿ ¸øÇÃâ€)

#define AST_INVERSE_DAMAGE (1 << MST_ASSIST_INVERSE_DAMAGE) // ÇǰôçÇÃÂ¸é µ¥¹ÌÃÂö ¸¸Å­ HP ȸº¹

#define AST_HP_DOT (1 << MST_ASSIST_HP_DOT) // ÃÂö¼Óµ¥¹ÌÃÂö ÀÃâ€Ãƒâ‚¬Ã‚½

#endif // NIGHTSHADOW_SKILL

#ifdef RAID_MONSTER_SKILL

#define AST_REBIRTH (1 << MST_ASSIST_REBIRTH) // ÃÂ×À»¶§ ÀÌ ¹öÇð¡ ÀÖÀ¸¸é ¹Ù·Î ºÎȰ

#define AST_EXPLOSION (1 << MST_ASSIST_EXPLOSION) // ÀÌ ¹öÇð¡ »ç¶óÃÂö¸é ÀÚÆø

#endif // RAID_MONSTER_SKILL

#endif // RAID_MONSTER_SKILL

Credits:wizatek




- CyberClaus - 07-26-2013

why you posted the list here, without any comment nor nothing? Either way thanks




- Wizatek - 07-26-2013

Its the type and subtype of the t_magic table




- redbull - 07-26-2013

and what is this? Smile)




- CyberClaus - 07-26-2013

Yes, what it is i know, i just asked why just the list and credits and no comment about why the release or something...




- Wizatek - 07-26-2013

No idea, but it could be usefull for programmers




- HateMe - 07-26-2013

well its more then just the type and subtype its alos the dmgtype and hittype also some are missing on it to




- Wizatek - 07-27-2013


well its more then just the type and subtype its alos the dmgtype and hittype also some are missing on it to

yep its old, from the 2008 skill tool