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How to set 100% cast? - Printable Version

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+------ Thread: How to set 100% cast? (/showthread.php?tid=2657)



- Lulu - 06-10-2015


Hello  ^_^

 

First of all i used the search function but i see 0 info about how to do it so i'll ask.

 

I tryed to add 100% cast but there's a cap, because if i set 0 cooldown in the skill on the database, or wear cap of cast on set, i get "Skill not ready" "Already in use" after use the Skill. 

 

I know that in that files it's not implemented the 100% cap, have like 99% limit or something, but some servers have this fixed, so i want to know what function i must edit in source for be able fix that.

 

Thanks in advance  Smile

 

 




- kravens - 06-10-2015

100% cast now is 1000%  EP4




- Lulu - 06-10-2015

Uhmnmm, I tryed with 1000% and everyskills got 0,1s cd more or less.
When I tryed with more then 1000% its says 0,0s cd but you can't "spam" the skills because everyskill say 'Skill Not Ready'

I would like to have the CD as before, like you got no cd on the skills when you reach the cd cap.




- kravens - 06-10-2015


Enter in game, press "Z" >Option>Con.Attk disable

 

 

if that no found then, u need edit the cooldown of skills




- Lulu - 06-10-2015

You don't understand what I mean I guess.

With 1000% CD, If you click on the skill it says: Cooltime 0,1 seconds <- that's what I want to delete.
Maybe editing the source or something like that, that's what Im asking to be able to do it (which function should I delete or change).
Tryng to put 0 secs cooldown directly on the skills, it allways says 'Skill Not Ready' (and the skill don't have delay on the db)

Thanks anyway for take your time answering Smile




- kravens - 06-10-2015

If you edit the cooldown skills that should function




- Lulu - 06-11-2015

If someone else could help me on it, I would be thankful.

Since its not working.

Regards.




- Agility - 06-11-2015


Skill.cpp line 705

 

from

reusetime = reusetime * ( 150.00 / (150 + prob )) * (100.00 / (100 + prob));
to

reusetime -= reusetime * pPC->m_opDecreaseSkillDelay / 100;

and delete this (line 722-723)

if(reusetime < 1)
reusetime = 10;
not tested atm but should work




- Lulu - 06-11-2015

Thank you Agility, it works perfectly now.

Question solved now, you can close the topic Smile