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Help World Editor - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: Help World Editor (/showthread.php?tid=4698) |
- CDWriter - 01-13-2017 Finished building all of the world editor and its source files? 20> WorldEditorView.cpp 20> Generating Code... 20> WorldEditor.vcxproj -> E:\Serious-Engine-master\Sources\WorldEditor\Release\SeriousEditor.exe ========== Rebuild All: 20 succeeded, 0 failed, 0 skipped ========== 2 How ever still having issues loading in maps ? does anyone have ideas at this time ? - Karmel - 01-13-2017 It's not last chaos sources yup ? If I am right, original serious engine have some different structure for maps - pwesty - 01-13-2017 It's not last chaos sources yup ? If I am right, original serious engine have some different structure for maps He actually thought it was the same *Evil Demon Laugh* the structure of the file system is still intact for lc in all of our sources that have been released... - rrbkmz_ru - 01-13-2017 World Editor by CroTeam(default) not working in last chaos. - CDWriter - 01-14-2017 He actually thought it was the same *Evil Demon Laugh* the structure of the file system is still intact for lc in all of our sources that have been released... Laughs on you ive copied over many file from the lc source to create what you see now ... and changed a few ... but it still does not see the maps correctly ? what needed copied over other then Engine files to produce it ? Pwesty: next time instead of lasing out at others (like the guy you asked 100 questions on how to build server in windows) how about a little support hell even respect would have been NICE .... and congrats on the windows server files ... (like this forum said to others after i finished them and released them last time,) there easy and not that hard to compile ..... CDWriter - pwesty - 01-14-2017 Laughs on you ive copied over many file from the lc source to create what you see now ... and changed a few ... but it still does not see the maps correctly ? what needed copied over other then Engine files to produce it ? Pwesty: next time instead of lasing out at others (like the guy you asked 100 questions on how to build server in windows) how about a little support hell even respect would have been NICE .... and congrats on the windows server files ... (like this forum said to others after i finished them and released them last time,) there easy and not that hard to compile ..... CDWriter lashing out on no one. its common sense it wouldnt work with lc..thanks also it's not hard but i did have to change a lot of stuff to compile them. the easiest tool to compile was the UITool.. the file structure "SHOULD" be intact with the world editor source files inside lc. Shouldn't be hard to see what is needed - Sickness - 01-14-2017 I would recommend merging code FROM the serious editor source, TO the world editor LC source. Not the other way around. It would also help to know what you are trying to accomplish? 64bit support? - CDWriter - 01-14-2017 yes 64bit support - realTarissuis - 01-14-2017 The issue with 64bit Support is the access handling to filestreams. I won't bother explaining, you wouldn't understand it anway. Well, here's my Stream.h and Stream.cpp files, you'll get some errors, just figure them out on your own, no further help from this point onwards. 2 2 - Nymphetamine - 01-15-2017 Locked as the topic starter marked it as solved. |