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Hp steal don't work - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: Hp steal don't work (/showthread.php?tid=4783) |
- marbele - 06-20-2021 Hey guys, anyone can help me to fix an Hp steal? The animation work normally, but don't steal hp of monster. Thanks for attention. - rondo157 - 06-20-2021 assist.cpp gameserver folder - marbele - 06-20-2021 Thx for answer, Rondo! But, in what line i can fix the bug? - MrKarma - 06-21-2021 Does your code look like this around line 1271 in Assist.cpp? case 2357: case 2842: case 6597: addition->hcHPSteelPotion = true; bSkip = true; break; - marbele - 06-21-2021 35 minutes ago, MrKarma said: Does your code look like this around line 1271 in Assist.cpp? case 2357: case 2842: case 6597: addition->hcHPSteelPotion = true; bSkip = true; break; Yeah! Exactly the same! - Desarija - 06-21-2021 Maybe have a look at this thread, could be a similar problem 2 - dethunter12 - 06-21-2021 somtimes its possible that the hp steal code is in the wrong position or a break; keyword is used where it shouldn't be this usually will throw off other statements below it. assist.cpp mine looks like this case 2358: addition->hcCashPetExpUp_2358 = true; bSkip = true; break; // Æê °æÇèÀÇ ¹¦¾à case 2359: addition->hcCashPetExpUp_2359 = true; bSkip = true; break; // Ç÷¡Æ¼´½ Æê °æÇèÀÇ ¹¦¾à case 2356: case 2841: case 6596: addition->hcMPSteelPotion = true; bSkip = true; break; // ÀÏ¹Ý °ø°Ý½Ã 30%ÀÇ Max MP Áß 10% °¨¼Ò µÇ°í ³ªÀÇ MP Áõ°¡ case 2357: case 2842: case 6597: addition->hcHPSteelPotion = true; bSkip = true; break; if for example you see break statement somewhere different it can effect the cases working for that condition. Where you see a break statement the group of item id's would apply whatever was leading up to a break. Otherwise it will continue down the item id list until a break is found. grouping items together can be used like this . - Scura - 06-24-2021 i posted the fix for that a month ago, just need to search into the forum ? - cristiangramosa - 06-30-2021 On 6/24/2021 at 7:23 AM, Scura said: i posted the fix for that a month ago, just need to search into the forum ? U have the link? Maybe the problem is my t_magic... |