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Lv90 Jump Potion - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: Lv90 Jump Potion (/showthread.php?tid=4792) |
- cristiangramosa - 07-07-2021 hey guys! How do I remove the need to have a level 90 character from 90Lv Jump Potion? Thx for advance! - Desarija - 07-07-2021 doFuncItem.cpp bool canJumping(CPC* ch, int _jumpingLevel) int _level = 0; cmd.GetRec("a_level", _level); // if ( _level >= _jumpingLevel ) { return true; } /* else { CNetMsg::SP rmsg(new CNetMsg); JumpingResultMsg(rmsg, MSG_EX_JUMPING_ERROR_NOT_EXIST_CHAR, _jumpingLevel); SEND_Q(rmsg, ch->m_desc); return false; }*/ - cristiangramosa - 07-07-2021 1 hour ago, Desarija said: doFuncItem.cpp bool canJumping(CPC* ch, int _jumpingLevel) int _level = 0; cmd.GetRec("a_level", _level); // if ( _level >= _jumpingLevel ) { return true; } /* else { CNetMsg::SP rmsg(new CNetMsg); JumpingResultMsg(rmsg, MSG_EX_JUMPING_ERROR_NOT_EXIST_CHAR, _jumpingLevel); SEND_Q(rmsg, ch->m_desc); return false; }*/ Thx, Desarija! ? |