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Change the quest harvest item - Printable Version

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- Frostie - 08-19-2021


Hey!

I am trying to find a way to interact with this kind of NPC/Harvest plant.

Does anyone know where to change the item given from it? ?


 

2

2

 




- shane - 08-20-2021


t_npc ; a_product0~4




- Frostie - 08-20-2021


Ahh, I see it now lol idk how I could miss that. Thanks ?

Would you have any idea, how to make the plant last longer and be more dureable. Right now it gives 1, and then disappears for a few moments. I would like it to last maybe at least 10x harvests before despawning.

 




- dethunter12 - 08-23-2021


Maybe this is what you're looking for 

2add the eternal flag 




- Frostie - 08-25-2021



On 8/23/2021 at 4:42 AM, dethunter12 said:




Maybe this is what you're looking for 

2add the eternal flag 




Thanks for the reply, I did add the flag, but nothing changed. Any other Ideas?




- Desarija - 08-25-2021


you could change it from quest collect to crops flag and then add eternal, it should then act like Magical Herb or Ore Mine and never disappear, but you would probably need a knife to gather. however u could change that requirement in source for the respective npc (if it's even necessary, i didn't look into that)




- Frostie - 08-25-2021



2 hours ago, Desarija said:




you could change it from quest collect to crops flag and then add eternal, it should then act like Magical Herb or Ore Mine and never disappear, but you would probably need a knife to gather. however u could change that requirement in source for the respective npc (if it's even necessary, i didn't look into that)




Yeah, my point with the flag "quest collect" was to hopefully be able to skip everything with the source.

However. At this point I guess my option is to work with the source. I'm looking into doFuncProduce.cpp

I know I could, to spare me some trouble just change 2 

I want to look into adding a new NPC/crop to give these new herbs.

Any ideas? ?




- Dimaflash - 08-25-2021



1 hour ago, Frostie said:




Yeah, my point with the flag "quest collect" was to hopefully be able to skip everything with the source.

However. At this point I guess my option is to work with the source. I'm looking into doFuncProduce.cpp

I know I could, to spare me some trouble just change 2 



I want to look into adding a new NPC/crop to give these new herbs.



Any ideas? ?




My God, why yellow?