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[HELP] cstddef and CL.exe - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: [HELP] cstddef and CL.exe (/showthread.php?tid=4960) |
- laurojr - 10-18-2022 Goodnight, I'm trying to compile a client, but I'm having some problems, and I would like some help if possible... 1>------ Build started: Project: Engine, Configuration: USALIVE Win32 ------ 2>------ Skipped Build: Project: Common, Configuration: Release Win32 ------ 2>Project not selected to build for this solution configuration 1>Build started 18/10/2022 00:36:21. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 1>InitializeBuildStatus: 1> Touching "_USALIVE2010\Engine.unsuccessfulbuild". 1>CustomBuild: 1> Engine/Classes/BaseEvents.es 1> Engine/Classes/MovableBrushEntity.es 1> Engine/Classes/MovableEntity.es 1> Engine/Classes/MovableModelEntity.es 1> Engine/Classes/PlayerEntity.es 1>TRACKER : error TRK0005: Failed to locate: "CL.exe". O sistema nÒo pode encontrar o arquivo especificado. 1> 1> 1> 1>Build FAILED. 1> 1>Time Elapsed 00:00:00.15 3>------ Build started: Project: EntitiesMP, Configuration: USALIVE Win32 ------ 4>------ Build started: Project: Shaders, Configuration: USALIVE Win32 ------ 3>Build started 18/10/2022 00:36:22. 3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 3>InitializeBuildStatus: 3> Touching "_USALIVE2010\EntitiesMP.unsuccessfulbuild". 4>Build started 18/10/2022 00:36:22. 4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 3>CustomBuild: 4>InitializeBuildStatus: 4> Touching "_USALIVE2010\Shaders.unsuccessfulbuild". 3> EntitiesMP/NavigationMarker.es 3> EntitiesMP/Reminder.es 3> EntitiesMP/TacticsChanger.es 3> EntitiesMP/TacticsHolder.es 4>ClCompile: 4> StdH.cpp 3> EntitiesMP/Watcher.es 3> EntitiesMP/WatchPlayers.es 3> EntitiesMP/DestroyableArchitecture.es 4>C:\LastChaos\Client\Engine/boost/config/select_stdlib_config.hpp(18): fatal error C1083: Cannot open include file: 'cstddef': No such file or directory 3> EntitiesMP/MovingBrush.es 4> 4>Build FAILED. 4> 4>Time Elapsed 00:00:00.07 3> EntitiesMP/MovingBrushMarker.es 3> EntitiesMP/Pendulum.es 3> EntitiesMP/Terrain.es 3> EntitiesMP/WorldBase.es 3> EntitiesMP/BasicEffects.es 3> EntitiesMP/BlendController.es 3> EntitiesMP/BloodSpray.es 3> EntitiesMP/Debris.es 3> EntitiesMP/DebrisSka.es 3> EntitiesMP/EffectMarker.es 3> EntitiesMP/Effector.es 3> EntitiesMP/Lightning.es 3> EntitiesMP/RollingStone.es 3> EntitiesMP/StormController.es 3> EntitiesMP/TimeController.es 3> EntitiesMP/WorldSettingsController.es 3> EntitiesMP/Character.es 3> EntitiesMP/CharacterBase.es 3> EntitiesMP/Enemy.es 3> EntitiesMP/EnemyBase.es 3> EntitiesMP/EnemyMarker.es 3> EntitiesMP/EnemySpawner.es 3> EntitiesMP/Pet.es 3> EntitiesMP/PetBase.es 3> EntitiesMP/PointMarker.es 3> EntitiesMP/Slave.es 3> EntitiesMP/SlaveBase.es 3> EntitiesMP/Unit.es 3> EntitiesMP/WildPet.es 3> EntitiesMP/WildPetBase.es 3> EntitiesMP/EnvironmentBase.es 3> EntitiesMP/EnvironmentMarker.es 3> EntitiesMP/EnvironmentParticlesHolder.es 3> EntitiesMP/Item.es 3> EntitiesMP/itemObjects.es 3> EntitiesMP/items.es 3> EntitiesMP/Player.es 3> EntitiesMP/PlayerActionMarker.es 3> EntitiesMP/PlayerAnimator.es 3> EntitiesMP/PlayerMarker.es 3> EntitiesMP/PlayerView.es 3> EntitiesMP/PlayerWeapons.es 3> EntitiesMP/PlayerWeaponsEffects.es 3> EntitiesMP/AnimationChanger.es 3> EntitiesMP/AnimationHub.es 3> EntitiesMP/AreaMarker.es 3> EntitiesMP/BackgroundViewer.es 3> EntitiesMP/Camera.es 3> EntitiesMP/CameraMarker.es 3> EntitiesMP/ColorContoller.es 3> EntitiesMP/Copier.es 3> EntitiesMP/Counter.es 3> EntitiesMP/Damager.es 3> EntitiesMP/DebugEntityStatesDisplay.es 3> EntitiesMP/DoorController.es 3> EntitiesMP/Dummy.es 3> EntitiesMP/Eruptor.es 3> EntitiesMP/FixedCameraField.es 3> EntitiesMP/FogMarker.es 3> EntitiesMP/GradientMarker.es 3> EntitiesMP/GravityMarker.es 3> EntitiesMP/GravityRouter.es 3> EntitiesMP/HazeMarker.es 3> EntitiesMP/HudPicHolder.es 3> EntitiesMP/Light.es 3> EntitiesMP/Marker.es 3> EntitiesMP/MessageHolder.es 3> EntitiesMP/MessageView.es 3> EntitiesMP/MirrorMarker.es 3> EntitiesMP/Missile.es 3> EntitiesMP/ModelDestruction.es 3> EntitiesMP/ModelHolder.es 3> EntitiesMP/ModelHolder2.es 3> EntitiesMP/ModelHolder3.es 3> EntitiesMP/MusicChanger.es 3> EntitiesMP/MusicHolder.es 3> EntitiesMP/ParticleCloudsHolder.es 3> EntitiesMP/ParticleCloudsMarker.es 3> EntitiesMP/ParticlesHolder.es 3> EntitiesMP/RestrictedField.es 3> EntitiesMP/SoundHolder.es 3> EntitiesMP/SunMoon.es 3> EntitiesMP/Switch.es 3> EntitiesMP/Teleport.es 3> EntitiesMP/TextFXHolder.es 3> EntitiesMP/TouchField.es 3> EntitiesMP/Trigger.es 3> EntitiesMP/VoiceHolder.es 3> EntitiesMP/WaterHolder.es 3> EntitiesMP/WaterHolderMarker.es 3> EntitiesMP/WorldLink.es 3> EntitiesMP/Bullet.es 3> EntitiesMP/Flame.es 3> EntitiesMP/Projectile.es 3> EntitiesMP/Global.es 3>TRACKER : error TRK0005: Failed to locate: "CL.exe". O sistema nÒo pode encontrar o arquivo especificado. 3> 3> 3> 3>Build FAILED. 3> 3>Time Elapsed 00:00:01.87 5>------ Build started: Project: GameMP, Configuration: USALIVE Win32 ------ 5>Build started 18/10/2022 00:36:24. 5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 5>InitializeBuildStatus: 5> Touching "_USALIVE2010\GameMP.unsuccessfulbuild". 5>ClCompile: 5> StdAfx.cpp 5>C:\LastChaos\Client\Engine/boost/config/select_stdlib_config.hpp(18): fatal error C1083: Cannot open include file: 'cstddef': No such file or directory 5> 5>Build FAILED. 5> 5>Time Elapsed 00:00:00.06 6>------ Build started: Project: Nksp, Configuration: USALIVE Win32 ------ 6>Build started 18/10/2022 00:36:24. 6>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 6>InitializeBuildStatus: 6> Touching "_USALIVE2010\Nksp.unsuccessfulbuild". 6>ClCompile: 6> StdH.cpp 6>C:\LastChaos\Client\Engine/boost/config/select_stdlib_config.hpp(18): fatal error C1083: Cannot open include file: 'cstddef': No such file or directory 6> 6>Build FAILED. 6> 6>Time Elapsed 00:00:00.06 ========== Build: 0 succeeded, 5 failed, 0 up-to-date, 1 skipped ========== PS: I tried boost 1.59 and 1.70 THX! - rondo157 - 10-18-2022 404 file not found ? What question? - laurojr - 10-18-2022 I got this error, could you help me to solve it? - rondo157 - 10-18-2022 3 minutes ago, laurojr said: I got this error, could you help me to solve it? just add ecc.exe to Engine folder ? - Scura - 10-18-2022 2 Have you correctly set all the dependecies? If yes, just extract "Ecc" folder inside the 7zip package in the SRCDesign /monthly_2022_10/image.png.5c438ef92febf2e7c8192d4fba717641.png" /> - laurojr - 10-18-2022 I got it guys, thanks everyone for the support ? |