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How set a FPS Limit - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: How set a FPS Limit (/showthread.php?tid=5003) |
- nicolasg - 01-04-2023 As the title says, could someone explain how to set an FPS Limit? either Predefined or adapted to Screen refresh frec? - Stormax - 01-04-2023 I remember Seen FPS limit on reza files. - nicolasg - 01-04-2023 Hmmm ok¿ - nicolasg - 01-30-2023 This thread is still open btw #bump - WhosUrDaddi - 01-30-2023 Theres a "LimitFrameRate" function in Nksp.cpp you could go on from that - nicolasg - 02-06-2023 On 1/30/2023 at 6:06 PM, WhosUrDaddi said: Theres a "LimitFrameRate" function in Nksp.cpp you could go on from that Hmm, could you be a bit more descriptive? if you don't mind... - WhosUrDaddi - 02-06-2023 28 minutes ago, nicolasg said: Hmm, could you be a bit more descriptive? if you don't mind... Well its does what the name says the "(INDEX)sam_iMaxFPSActive" is the fps limit when the game is not minimized and "(INDEX)sam_iMaxFPSInactive" is the fps limit when the game is minimized you can change that as you want and call the function. Then you can just do a setting and set the fps limit to the hz of the monitor and there you go - nicolasg - 02-06-2023 1 hour ago, WhosUrDaddi said: Well its does what the name says the "(INDEX)sam_iMaxFPSActive" is the fps limit when the game is not minimized and "(INDEX)sam_iMaxFPSInactive" is the fps limit when the game is minimized you can change that as you want and call the function. Then you can just do a setting and set the fps limit to the hz of the monitor and there you go But shouldn't it call the function in the render loop or something like that? - WhosUrDaddi - 02-07-2023 9 hours ago, nicolasg said: But shouldn't it call the function in the render loop or something like that? You could just put it in the DoGame - nicolasg - 02-07-2023 1 hour ago, WhosUrDaddi said: You could just put it in the DoGame Wow, I thought I had to tweak the dx configuration and maybe put a check in some render while. But apparently not, sorry for the ignorance |