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Selling Skill Editor Tool - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: General Section (https://lckb.dev/forum/forumdisplay.php?fid=216) +---- Forum: The Black Market (Buy, Sell, Trade) (https://lckb.dev/forum/forumdisplay.php?fid=168) +---- Thread: Selling Skill Editor Tool (/showthread.php?tid=5029) |
- nicolasg - 03-04-2023 I am selling Skill Editor Tool if someone is interested, you can write to the DM. - Features - Fast operating speed. This tool makes an initial load in Startup, after that it works with the data stored to avoid being constant requests to db server. - Inconsistencies detection (When a Skill has no Levels or when a Level requires a Skill does not exist). - nicolasg - 03-10-2023 ChangeLog - Build 101 - Improved Search function. (In all Search inputs) - Build 102 - Disable filters by default. - Build 103 - Added fast remove action (By do Right Click) for: Magic Selector, Skill Selector & Item Selector. - Build 104 - Re-added Allow Zone input. (I check it and it is for something related to Extreme Cube) - Reza - 03-11-2023 again if you want one for free here you go kids this guy is spamming now isnt there a rule against this ? LMAO //------------------------------------------------ //--- 010 Editor v11.0.1 Binary Template // // File: skilltree.bin // Authors: reza // Version: 1.0 // Purpose: spoon feeding fags // Category: file structure //------------------------------------------------ local int inc = 0; local int inc2 = 0; typedef struct { int nSize; char szName[nSize]; }STDString <optimize = false, read = readStdString>; string readStdString(STDString& fn) { local string out; SPrintf(out, "%s", fn.szName); return out; }; typedef struct stSkillTreeRow { int index[8]; }; typedef struct { int Count; if (Count > 0) { stSkillTreeRow Skills[Count] <optimize = false>; } local string job; switch (inc2) { case 0: inc2++; job = "Titan"; break; case 1: inc2++; job = "warcunt"; break; case 2: inc2++; job = "highbastard"; break; case 3: inc2++; job = "Nut guy"; break; case 4: inc2++; job = "Royal [CeNsOrEd]"; break; case 5: inc2++; job = "Temple [CeNsOrEd] "; break; case 6: inc2++; job = "healer"; break; case 7: inc2++; job = "healer2 "; break; case 8: inc2++; job = "healer with a wand"; break; case 9: inc2++; job = "mage "; break; case 10: inc2++; job = "little wand "; break; case 11: inc2++; job = "big staff "; break; case 12: inc2++; job = "rogue"; break; case 13: inc2++; job = "knife chick"; break; case 14: inc2++; job = "gun problem"; break; case 15: inc2++; job = "sorc"; break; case 16: inc2++; job = "spec"; break; case 17: inc2++; job = "he who runs with spirits "; break; case 18: inc2++; job = "black [CeNsOrEd]"; break; case 19: inc2++; job = "black dickx2"; break; case 20: inc2++; job = "blakc cawks"; break; case 21: inc2++; job = "ex mage "; break; case 22: inc2++; job = "ex mage "; break; case 23: inc2++; job = "ex mage "; break; case 24: inc2++; job = "ex rogue"; break; case 25: inc2++; job = "ex rogue "; break; case 26: inc2++; job = "ex rogue "; break; } } stJob <optimize = false, read=readjob>; string readjob(stJob& in) { string out; SPrintf(out, "%s", in.job); return out; } typedef struct { stJob job[3] <optimize = false>; local int id = inc; inc++; local string name = "Unknown Gender bender"; if (id == 0) { name = "Titan"; } else if (id == 1) { name = "Knight"; } else if (id == 2) { name = "Healer"; } else if (id == 3) { name = "Mage"; } else if (id == 4) { name = "rogue"; } else if (id == 5) { name = "sorc"; } else if (id == 6) { name = "ns"; } else if (id == 7) { name = "ex mage"; } else if (id == 8) { name = "ex rogue"; } }stClass <optimize = false, read = readClass>; string readClass(stClass& in) { string out; SPrintf(out, "%s", in.name); return out; } stClass fuk[9]; - Sutz - 03-21-2023 Thread cleaned. Left the first post from Reza as people might find it useful :? If you don't know how to use i'd suggest the very first post ? - Veni - 03-22-2023 This being a skill editor and rezas post being about a skill tree won't help anyone - Judgement - 10-09-2023 On 3/11/2023 at 1:44 PM, Reza said: again if you want one for free here you go kids this guy is spamming now isnt there a rule against this ? LMAO //------------------------------------------------ //--- 010 Editor v11.0.1 Binary Template // // File: skilltree.bin // Authors: reza // Version: 1.0 // Purpose: spoon feeding fags // Category: file structure //------------------------------------------------ local int inc = 0; local int inc2 = 0; typedef struct { int nSize; char szName[nSize]; }STDString <optimize = false, read = readStdString>; string readStdString(STDString& fn) { local string out; SPrintf(out, "%s", fn.szName); return out; }; typedef struct stSkillTreeRow { int index[8]; }; typedef struct { int Count; if (Count > 0) { stSkillTreeRow Skills[Count] <optimize = false>; } local string job; switch (inc2) { case 0: inc2++; job = "Titan"; break; case 1: inc2++; job = "warcunt"; break; case 2: inc2++; job = "highbastard"; break; case 3: inc2++; job = "Nut guy"; break; case 4: inc2++; job = "Royal [CeNsOrEd]"; break; case 5: inc2++; job = "Temple [CeNsOrEd] "; break; case 6: inc2++; job = "healer"; break; case 7: inc2++; job = "healer2 "; break; case 8: inc2++; job = "healer with a wand"; break; case 9: inc2++; job = "mage "; break; case 10: inc2++; job = "little wand "; break; case 11: inc2++; job = "big staff "; break; case 12: inc2++; job = "rogue"; break; case 13: inc2++; job = "knife chick"; break; case 14: inc2++; job = "gun problem"; break; case 15: inc2++; job = "sorc"; break; case 16: inc2++; job = "spec"; break; case 17: inc2++; job = "he who runs with spirits "; break; case 18: inc2++; job = "black [CeNsOrEd]"; break; case 19: inc2++; job = "black dickx2"; break; case 20: inc2++; job = "blakc cawks"; break; case 21: inc2++; job = "ex mage "; break; case 22: inc2++; job = "ex mage "; break; case 23: inc2++; job = "ex mage "; break; case 24: inc2++; job = "ex rogue"; break; case 25: inc2++; job = "ex rogue "; break; case 26: inc2++; job = "ex rogue "; break; } } stJob <optimize = false, read=readjob>; string readjob(stJob& in) { string out; SPrintf(out, "%s", in.job); return out; } typedef struct { stJob job[3] <optimize = false>; local int id = inc; inc++; local string name = "Unknown Gender bender"; if (id == 0) { name = "Titan"; } else if (id == 1) { name = "Knight"; } else if (id == 2) { name = "Healer"; } else if (id == 3) { name = "Mage"; } else if (id == 4) { name = "rogue"; } else if (id == 5) { name = "sorc"; } else if (id == 6) { name = "ns"; } else if (id == 7) { name = "ex mage"; } else if (id == 8) { name = "ex rogue"; } }stClass <optimize = false, read = readClass>; string readClass(stClass& in) { string out; SPrintf(out, "%s", in.name); return out; } stClass fuk[9]; every respond of this mf is sooo toxic ? maybe go outside somedays kid. |