![]() |
|
Reduce Animation/Execution Times - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: Reduce Animation/Execution Times (/showthread.php?tid=5073) |
- Judgement - 01-14-2024 I'm looking to find out if there's a way to shorten the animation or execution times for certain actions in games. For example, actions like picking up items or using a "Recall" ability (similar to the "Scroll of Recall"). Has anyone figured out a method to speed these processes up? Any tips or tricks would be greatly appreciated! Thanks in advance! - MMRG - 01-15-2024 Recall would = warp doing a search with the word "warp" might lead you somewhere. I just took a quick look and found this on Config.h #define PULSE_WARPDELAY (10 * TIME_ONE_SECOND) // ¼ø°£À̵¿ µô·¹ÀÌ : 10ÃÊ Good luck - Desarija - 02-09-2024 You can speed up pickup animation by editing the .ba files of each class |