LCKB
Critical Potions - Printable Version

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+----- Thread: Critical Potions (/showthread.php?tid=578)



- Wizatek - 01-03-2012


I noticed that on many ep1 servers the critical potions dont work like expected.

This is because the EP1 files dont add 30% critical, but just 30 critical.

Ofcourse this is nothing, but its very easy to change that into a higher amount.

I noticed that when changing it to 2000 it gives the desired result of most normal hits are critical.

 

UPDATE t_magiclevel SET a_power = 2000 WHERE a_index = 571 AND a_level = 2




- UniX - 01-03-2012

thanks Wink




- blankname - 01-03-2012


what about this

 

UPDATE t_magic SET a_damagetype = 2 WHERE a_index = 571



- robino1996 - 01-07-2012

must we run this code on console in newproject_data?




- donwon - 01-07-2012


must we run this code on console in newproject_data? yes