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Next Generation o.O? - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Off-Topic (The Outer World) (https://lckb.dev/forum/forumdisplay.php?fid=198) +---- Forum: General Discussion (https://lckb.dev/forum/forumdisplay.php?fid=147) +---- Thread: Next Generation o.O? (/showthread.php?tid=608) |
- illusionist - 01-16-2012 So apon some work i figured out a nice to way to write the emulator it works fine so far it lacks a lot of things that i still do not know what im gonna do about. ![]() but here is what it looks like so far they love to talk with each other now! Its a really awesome base but it is still far from complete atleast all the info they need is dynamic ![]() the connector records the game servers locations and sends them to the login server lol so multi channel support is as easy as SID=1 ChannelID=1 - Koko - 01-16-2012 Looks nice! What does the connector do atm?- illusionist - 01-16-2012 the connector manages communication between all server processes. so it in currently in charge of building and maintaining login info later it will be responsable for every other cross server function. I have it working with 6 diffrent servers at once right now with little to no loss of preformance! - illusionist - 01-16-2012 ITS ALIVE!!!! except i screwed up somewhere in the login packet lol.. - Kenpachi - 01-17-2012 Nice work Illusionist, Its looking sweet already. ![]() |