LCKB
Next Generation o.O? - Printable Version

+- LCKB (https://lckb.dev/forum)
+-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109)
+--- Forum: Off-Topic (The Outer World) (https://lckb.dev/forum/forumdisplay.php?fid=198)
+---- Forum: General Discussion (https://lckb.dev/forum/forumdisplay.php?fid=147)
+---- Thread: Next Generation o.O? (/showthread.php?tid=608)



- illusionist - 01-16-2012


So apon some work i figured out a nice to way to write the emulator it works fine so far it lacks a lot of things that i still do not know what im gonna do about. Smile

 

but here is what it looks like so far they love to talk with each other now!

 

 

Its a really awesome base but it is still far from complete atleast all the info they need is dynamic Smile

 

the connector records the game servers locations and sends them to the login server lol so multi channel support is as easy as SID=1 ChannelID=1




- Koko - 01-16-2012

Looks nice! Smile What does the connector do atm?




- illusionist - 01-16-2012


the connector manages communication between all server processes.

 

so it in currently in charge of building and maintaining login info later it will be responsable for every other cross server function.

 

I have it working with 6 diffrent servers at once right now with little to no loss of preformance!




- illusionist - 01-16-2012

ITS ALIVE!!!! except i screwed up somewhere in the login packet lol..




- Kenpachi - 01-17-2012

Nice work Illusionist, Its looking sweet already. Big Grin