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Item time limits - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Tutorials & Guides (https://lckb.dev/forum/forumdisplay.php?fid=124) +----- Forum: Ep1 Guides (https://lckb.dev/forum/forumdisplay.php?fid=178) +----- Thread: Item time limits (/showthread.php?tid=697) |
- Sutz - 02-28-2012 After a google search i found a guide for LC time an acording to them 3888 sec = 1 game day and there are 24 game days in 1 real day.. So 3888 x 24 = 93312 // 1 real day So 93312 x 30 = 2799360 // 30 real days If this works in secs I think i got it sorted.. I found using inven0* / a_used0 in secs works great. This also working in the warehouse/storagehouse which is what i needed for the mall - Koko - 02-28-2012 I"m not sure it works in sec since the fix for covers duration was to set a_num_3 to 30, that (i think) is 30 days (real days). - Sutz - 02-28-2012 yea it works.... or seems too - asdpolloasd - 01-28-2013 I dont understand : i go to t_item a_num_3 , i set 30 and i havent got 30 days , but this isnt a problem because i neet to set time using sec , so 3888.Where i put 3888 in t_item? |