LCKB
My little guide to understanding seals. :-) - Printable Version

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+----- Thread: My little guide to understanding seals. :-) (/showthread.php?tid=856)

Pages: 1 2


- Addicted - 05-30-2012


I know there have been other guides posted here but it seems like some people dont really understand what goes where and why, so I thought I would try to explain what I found everything means. If someone interprets it different, it may be but this works for me. I sat here one night and figured out all the seal #s by dropping items with only those numbers one night THEN I found this forum. LOL But, hey, I like to figure things out for myself too.

 

Anyway, this is how I think the seal system works.

 

OK, I hope I dont confuse you. Anyway, how to make an item with seals...

 

Basically it would look like this:

 

 

/itemdrop (item#) (+) (+) 1 (#ofseals) (seal#) (%)

 

ok so it could be:

 

/itemdrop 1108 15 15 1 3 4 2 20 3 21 4

 

 

would make

 

1108 = rogue shirt

15 = +15

15 = + needs to be repeated for armor and weapons but not for accessories that would be 15 0

1 = tells it its going to add seals

3 = tells it how many seals (any # from 1 to 5 seals)

4 = adds hit points seal

2 = at 20%

20 = adds attack seal

3 = at 30%

21 = adds hit rate seal

4 = at 40%

 

And, that is all you have to do. :-) I think adding your own seals is more fun that using bloodseals anyway. so I hope I have helped and have fun!




- Blackfire - 05-30-2012

The number that you think percent is , is actually the level of the seal your adding. For example hrs id is 21 level 5 would be 93 and level 6 would be 112. Could be different but thats the default.




- someone - 05-30-2012


/itemdrop (item id) (item +) (bonus +) (quantity) ...

 

(bonus +) ->is used for covers




- Reza - 05-30-2012

im just gunna say it but im pretty sure that the (Bonus +) is actually a flag which is used to show the game if the item is sealed or other effects that are applied to items like time limits i think and as well i know for certain that the flag has a sealed and bla hblahb lbah




- Baikim - 05-30-2012

The (Bonus +) its a platinum refining stone effect, no?




- Koko - 05-30-2012

This number is (as far as i tested) the + bonus on PRS & Bonus Books of melding (only).




- blankname - 05-30-2012

1-127 -> platinum refining effects128 -> bloodseal ability

256 -> sealed item

512 -> not able to use extreme stone

1024 -> upgraded with tool aid

2048 -> upgraded with silver booster

4096 -> upgraded with gold booster

8192 -> upgraded with platinum booster (and unable to throw away)

16384 -> combined ability

32768 -> lent item

65536 -> ?? (removes item name)




- Addicted - 05-31-2012

:-) OK, that makes sense. Now, on to the next...know how to fix chaos balls??? LOL OK, I am a former chaos ball addict (see, the name fits!) I know I don;t need them because I can make anything I want but, you know, its a little like Christmas opening those little balls. :-) Yeah, I admit, I drop experience boxes (and all the others) just for the fun of opening them. :-) Yeah, I do!




- Reza - 05-31-2012



we all know blank name has the source now i mean really how obvious is he he goes around flaunting this lol and his connector was built with vc 9 i dont know but seems like blank got the eternia source that was leaked on a certain specific chinese site cough cough *http://www.dbank.com/* COUGH!!!

anyways yes like i said its a flag that has the status of the item like sealed etc 256 = sealed blah blah blah




- Reza - 05-31-2012

Whats cool about the bonus is you can add them together to make combinations of different flags thats how flags work you add them together as it uses a bit wise comparison if im not mistaken