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My little guide to understanding seals. :-) - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Tutorials & Guides (https://lckb.dev/forum/forumdisplay.php?fid=124) +----- Forum: Ep1 Guides (https://lckb.dev/forum/forumdisplay.php?fid=178) +----- Thread: My little guide to understanding seals. :-) (/showthread.php?tid=856) Pages:
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- Addicted - 05-30-2012 I know there have been other guides posted here but it seems like some people dont really understand what goes where and why, so I thought I would try to explain what I found everything means. If someone interprets it different, it may be but this works for me. I sat here one night and figured out all the seal #s by dropping items with only those numbers one night THEN I found this forum. LOL But, hey, I like to figure things out for myself too. Anyway, this is how I think the seal system works. OK, I hope I dont confuse you. Anyway, how to make an item with seals... Basically it would look like this: /itemdrop (item#) (+) (+) 1 (#ofseals) (seal#) (%) ok so it could be: /itemdrop 1108 15 15 1 3 4 2 20 3 21 4 would make 1108 = rogue shirt 15 = +15 15 = + needs to be repeated for armor and weapons but not for accessories that would be 15 0 1 = tells it its going to add seals 3 = tells it how many seals (any # from 1 to 5 seals) 4 = adds hit points seal 2 = at 20% 20 = adds attack seal 3 = at 30% 21 = adds hit rate seal 4 = at 40% And, that is all you have to do. :-) I think adding your own seals is more fun that using bloodseals anyway. so I hope I have helped and have fun! - Blackfire - 05-30-2012 The number that you think percent is , is actually the level of the seal your adding. For example hrs id is 21 level 5 would be 93 and level 6 would be 112. Could be different but thats the default. - someone - 05-30-2012 /itemdrop (item id) (item +) (bonus +) (quantity) ... (bonus +) ->is used for covers - Reza - 05-30-2012 im just gunna say it but im pretty sure that the (Bonus +) is actually a flag which is used to show the game if the item is sealed or other effects that are applied to items like time limits i think and as well i know for certain that the flag has a sealed and bla hblahb lbah - Baikim - 05-30-2012 The (Bonus +) its a platinum refining stone effect, no? - Koko - 05-30-2012 This number is (as far as i tested) the + bonus on PRS & Bonus Books of melding (only). - blankname - 05-30-2012 1-127 -> platinum refining effects128 -> bloodseal ability 256 -> sealed item 512 -> not able to use extreme stone 1024 -> upgraded with tool aid 2048 -> upgraded with silver booster 4096 -> upgraded with gold booster 8192 -> upgraded with platinum booster (and unable to throw away) 16384 -> combined ability 32768 -> lent item 65536 -> ?? (removes item name) - Addicted - 05-31-2012 :-) OK, that makes sense. Now, on to the next...know how to fix chaos balls??? LOL OK, I am a former chaos ball addict (see, the name fits!) I know I don;t need them because I can make anything I want but, you know, its a little like Christmas opening those little balls. :-) Yeah, I admit, I drop experience boxes (and all the others) just for the fun of opening them. :-) Yeah, I do! - Reza - 05-31-2012 we all know blank name has the source now i mean really how obvious is he he goes around flaunting this lol and his connector was built with vc 9 i dont know but seems like blank got the eternia source that was leaked on a certain specific chinese site cough cough *http://www.dbank.com/* COUGH!!! anyways yes like i said its a flag that has the status of the item like sealed etc 256 = sealed blah blah blah - Reza - 05-31-2012 Whats cool about the bonus is you can add them together to make combinations of different flags thats how flags work you add them together as it uses a bit wise comparison if im not mistaken |