12-28-2013, 02:00 PM
Friends hi all, noticed this problem that when you call any living weapons, call when it appears, and the server crashes and I get this error
[New Thread 0xb711fb70 (LWP 19252)]
[New Thread 0xb6117b70 (LWP 19253)]
[Thread 0xb6117b70 (LWP 19253) exited]
Program received signal SIGSEGV, Segmentation fault.
0x08145413 in CPC::GetSummonNpcType (this=0x3369b0f8, pNpc=0x336ad568) at PC.cpp:9378
9378 PC.cpp: No such file or directory.
in PC.cpp
"-------------------------------------------""error--------------------------------------""-------------------------------------------"[Current thread is 1 (Thread 0xb7bc46d0 (LWP 19079))]
"-------------------------------------------""thread 1 - Game Thread---------------------""-------------------------------------------"[switching to thread 1 (Thread 0xb7bc46d0 (LWP 19079))]#0 0x08145413 in CPC::GetSummonNpcType (this=0x3369b0f8, pNpc=0x336ad568) at PC.cpp:9378
9378 in PC.cpp
#0 0x08145413 in CPC::GetSummonNpcType (this=0x3369b0f8, pNpc=0x336ad568) at PC.cpp:9378
i = 1
#1 0x08128d6b in CArea::MobActivity (this=0x85347dc) at MobActivity.cpp:357
nIndexGuard = 311
nIndexProtect = 313
dist = -2.51056026e-05
nIndexWarrior = 310
nIndexBrave = 312
npc = 0x336ad568
tnpc = 0x304aee88
target = 0x0
#2 0x081e45af in CServer::CheckMobActivityAndAkanProc (this=0x83618e0, Zone=..., Area=...) at ServerRun.cpp:2999
No locals.
#3 0x081e4d44 in CServer:
rocMobItemControl (this=0x83618e0) at ServerRun.cpp:2217i = 0
mobAIVec = 513
j = 0
mobAISeq = 9
pulseProcHeartBeatPerSec = 5740
#4 0x081e6a80 in CServer::HeartBeat (this=0x83618e0) at ServerRun.cpp:1990
No locals.
#5 0x081ebea6 in CServer::Run (this=0x83618e0) at ServerRun.cpp:1709
d = 0x0
last_time = {tv_sec = 1388238745, tv_usec = 447501}
process_time = {tv_sec = 0, tv_usec = 1900}
temp_time = {tv_sec = 0, tv_usec = 98100}
dNext = 0x0
missed_pulses = 1
maxdesc = 21
count = 1
msg = {_vptr.CNetMsg = 0x8305298, m_mtype = 123, m_buf = 0x336bde90 "{", m_ptr = 5, m_size = 5, secretkey = 0}
opt_time = {tv_sec = 0, tv_usec = 100000}
before_sleep = {tv_sec = 1388238745, tv_usec = 349401}
now = {tv_sec = 1388238745, tv_usec = 447563}
timeout = {tv_sec = 0, tv_usec = 0}
inputmsg = {_vptr.CNetMsg = 0x8305298, m_mtype = 27, m_buf = 0x336bb778 "\033\003", m_ptr = 22, m_size = 39, secretkey = 60}
#6 0x0810b876 in main (argc=1, argv=0xbffffc64, envp=0xbffffc6c) at GameServer.cpp:127
nRetCode = 1004
i = 0
"-------------------------------------------""thread 2 - Thread Library------------------""-------------------------------------------"[switching to thread 2 (Thread 0xb711fb70 (LWP 19252))]#0 0xb7fdf420 in __kernel_vsyscall ()
#0 0xb7fdf420 in __kernel_vsyscall ()
No symbol table info available.
#1 0xb7fbec66 in nanosleep () from /lib/libpthread.so.0
No symbol table info available.
#2 0x080d8d7a in CDBThread::Wait300Millis (this=0x8370cdc) at DBThread.h:62
req = {tv_sec = 0, tv_nsec = 300000000}
#3 0x080d80a3 in CDBThread::Run (this=0x8370cdc) at DBThread.cpp:277
d = 0x0
count = 35
#4 0x080d82ef in CDBThread::RunThread (p=0x8370cdc) at DBThread.cpp:251
_this = 0x8370cdc
#5 0xb7fb7a49 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#6 0xb7d78aae in clone () from /lib/libc.so.6
No symbol table info available.
"-------------------------------------------""thread 3 - DB Thread ----------------------""-------------------------------------------"Thread ID 3 not known.
#0 0xb7fdf420 in __kernel_vsyscall ()
No symbol table info available.
#1 0xb7fbec66 in nanosleep () from /lib/libpthread.so.0
No symbol table info available.
#2 0x080d8d7a in CDBThread::Wait300Millis (this=0x8370cdc) at DBThread.h:62
req = {tv_sec = 0, tv_nsec = 300000000}
#3 0x080d80a3 in CDBThread::Run (this=0x8370cdc) at DBThread.cpp:277
d = 0x0
count = 35
#4 0x080d82ef in CDBThread::RunThread (p=0x8370cdc) at DBThread.cpp:251
_this = 0x8370cdc
#5 0xb7fb7a49 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#6 0xb7d78aae in clone () from /lib/libc.so.6
No symbol table info available.

