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OFFSET 0,0,0,180,0,0;
NAME "eagles01";
{
MESH TFNM "Data\Npc\pet\eagles\eagle01.bm";
TEXTURES
{
"eagles01" TFNM "Data\Npc\pet\eagles\eagles01.tex";
}
MESH TFNM "Data\Npc\pet\eagles\_TAG_E01.bm";
TEXTURES
{
}
MESH TFNM "Data\Npc\pet\eagles\_TAG_T_EB01.bm";
TEXTURES
{
}
SKELETON TFNM "Data\Npc\pet\eagles\eagle01.bs";
ANIMSET TFNM "Data\Npc\pet\eagles\eagle01.ba";
ANIMEFFECT TFNM "Data\Npc\pet\eagles\eagles01.bae";
ALLFRAMESBBOX -0.65,0,-0.65,0.65,3,0.65;
COLISION
{
"Default" {-0.6,0,-0.599999,0.6,3,0.599999;}
Does anything here help move the Eagle higher our lower to the Toon ?
I have changed it all trying to test it but nothing seams to work .... ? Maybe its in the files them selfs where the eagle spawns when you summon pet ? any info would be Great ...
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You mean to make it be higher from the floor?
Try just moving the 3d model higher, just move it up
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The weight tool used on the eagle will make it so it appears on exact spot in-game if you move it up or down, it will just stick the place it has been bind to, so if you want to move it up and down in C4D, you have to redo the weighting on it all over again.
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OFFSET 0,0,0,180,0,0;
Play a little with these, the first 3 are coordinates and the last 3 the rotations
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There was anotherthing you could do with the smc as far as I can remember, but I dunno what exactly anymore
BTW that genie/bottleghost really looks like the one out of TV series for kids, but thats a bit too long ago xD
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A break down
OFFSET 0,0,0,180,0,0;
first 0 is left and right but move very small values like 0.5
second 0 is Hight same with this also.