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I have been going crazy trying to incorporate the P2 pets when I found something out...You can have ANY mob in the game be a pet just by using the Reindeer Pet Change Books!!! And here is how to do it.
OK, so I wanted a reindeer for Christmas and I was not goint to stop until I got it and I did. And, this is how you can do it....
1) ok in moball 145 is the deer use those movements and create a new mob Rudolph.
2) use the rudolth.smc and then use the deer movements
3) then use the new mob number in the number 0 spot of the new pet change book 2604!
4) almost forgot make the item SMC the generic item one:
Data\Item\Common\item_gift.smc
5) Most important....make the changes in the DB!!!
You can do this to make Pet Change books for ANY mob you want. Make one for a sasquatch, a zombie, a werewolf, whatever you want!!!!
MERRY CHRISTMAS!!!!
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OK, I probably missed a step. I'm going to do another one from the beginning and write down eactly what I do.
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Lol.. I found this out in 1908 xD
This is how my pet system works for all my websites! I tried using the books an making new books but the best I could do was edit the current reindeer book. If I added more custom books they wouldn't work.
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go newproject_db -> t_pet -> change the vlaue in a_pet_turnto_npc to the index of the mob u wanna have for it that easy
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:-) Thank you guys. Sorry I didn't get back sooner. Did not mean to mess up any of your games but I kinda like to share when I figure things out.