Upgrade Rates june font
#11


15 minutes ago, Dimaflash said:




GetRandom(1, 100);         edit to  -  GetRandom(1, 70);




or change minus, nochange and broken to plus ?

#12


On 4/24/2021 at 4:23 AM, netoforlan2 said:




You can send me this same code 100% sucess update? I no understand how you defined the 10% break rate, sory you can help me? 




   else if (reItem->m_itemProto->getItemNum0() ==IETC_UPGRADE_SPECIAL)
        {

ITEM_UPGRADE_RESULT_PLUS;

}

This is the easiest code for 100% upgrade chance

#13

Hi

But this setting only works for sky stones, doesn't it?

because my rate for Devil Roon is very bad.

can someone tell me how to get this to 70%.

Warm greetings

#14

IETC_UPGRADE_SPECIAL = HS, devil rune is something with Devil in it, IETC_UPGRADE_DEVIL or so, u‘ll find it just searching for „devil“ in dofuncitem.cpp ?

#15

Thank you I found it.

in line

11297

int nProb = GetRandom(1, 100);

I'm open

int nProb = GetRandom(1, 50);

changed now the rate is ok.

and from line

11963

you can also change the probability of how often +3 or +2 is possible.

if (reItem->m_itemProto->getItemNum0() == IETC_UPGRADE_DEVIL_RUNE)

Many greetings

#16

Where can I change the max plus?

 

#17


5 hours ago, Hanji said:




Where can I change the max plus?



 




server: MAX_UPGRADE_PLUS

client: I think it's ITEM_MEX_LEVEL or something like that

#18


9 hours ago, Desarija said:




server: MAX_UPGRADE_PLUS

client: I think it's ITEM_MEX_LEVEL or something like that




Thx! you're always helping ?

#19


15 hours ago, Desarija said:




server: MAX_UPGRADE_PLUS

client: I think it's ITEM_MEX_LEVEL or something like that




LOL I thought you did a typo on the MEX and turns out it is set that way.

Thx again!



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