05-20-2013, 06:24 PM
you can try this but i dont think it so.
Well, sorry to say, but the source code i have is similar to your tool! I dont say its the same, i havent tested any, im just saying...
m_cJob.SetItemData( m_cJob.AddString("TITAN"), JOB_TITAN );
m_cJob.SetItemData( m_cJob.AddString("KNIGHT"), JOB_KNIGHT );
m_cJob.SetItemData( m_cJob.AddString("HEALER"), JOB_HEALER );
m_cJob.SetItemData( m_cJob.AddString("MAGE"), JOB_MAGE );
m_cJob.SetItemData( m_cJob.AddString("ROGUE"), JOB_ROGUE );
m_cJob.SetItemData( m_cJob.AddString("SORCERER"), JOB_SORCERER );
#ifdef NIGHT_SHADOW
m_cJob.SetItemData( m_cJob.AddString("NIGHTSHADOW"), JOB_NIGHTSHADOW );
#endif //NIGHT_SHADOW
m_cJob.SetItemData( m_cJob.AddString("APET"), JOB_APET );


all have all when asked.