Sht files?
#11
Would that be something like that causing my bmps to be upside down? I wrote a small tool that converts terrain heightmap data into a .bmp file, but it ends up being inverted.

#12

Made it much simple to understand, yeah if the values would be negative, it will look upside down(since the higth is represented by the value x/100), I was talking about the position on x,z:

#13

Nowadays u could just open it in the world editor, press R, rightclick and click save [CeNsOrEd] file.

In the wtr there is also a heightmap in some occasions, just in a smaller size, usualy 256x256

#14


Nowadays u could just open it in the world editor, press R, rightclick and click save [CeNsOrEd] file.

In the wtr there is also a heightmap in some occasions, just in a smaller size, usualy 256x256

 

I saved the [CeNsOrEd] like that and all the terrain was in sky 

#15


Nowadays u could just open it in the world editor, press R, rightclick and click save [CeNsOrEd] file.

In the wtr there is also a heightmap in some occasions, just in a smaller size, usualy 256x256

 

I know that Smile

But i started to work on some world edition tool before the SE was released, and itll like to finish that (at least the terrain thing). Atm got a Terrain 2 Bmp/Bmp 2 Terrain converter (like 99% working), just need to make the terrain to [CeNsOrEd]. I know thats pointless today, but well :p

#16
Well i think its possible to load the Engine.dll and just call the function to load the map and call the function to save the [CeNsOrEd] file



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