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Like when you pick up one of these jewelries, the seals are random, it look like its all the differents possibilities for each stats.
Exemple:
- 4 or 6 or 8 of Strength, Dexterity or Intelligence as seal and 2 or 3 or 4 of Constitution as seal.
So its editable in t_option -> a_accessory_type to set random seal on each different kind of jewelries and with a_prob.
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a_prob determines chance of getting that stat most are 70-100 but you can go lower if you have the chance 100 it will be obtained every time you get the accessory you can do this if you want to identify the said accessory and for non identification acessory you just put the option and the lvl in rare option tab in wiza itemall editor mind you the values have to go higher it cant be lower for example id 10 20 30 40 not 10 30 40 10 or 40 30 20 10 it has to be going higher in value or it wont work idk why
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so most of these stats need a magnifier to be identified ? lets just stay with the Ring of Air ...
i have added rare_options to it but they do not show up until i log out and then back in again .... but if they need identified then it will work ?
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if they need identification and both client and database match and you have set the percent you want for seal it will work yes.
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Is there a way to give Rareoption to a item with out having to use the magnifier? or purple seals ?
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U mean with the itemdrop command?
/itemdrop 1
The rarebit is a number of 10 bits, 10 bits represent the 10 bloodseals of the rareoption.
so a number like 1100110111 converted to decimal
this will show the first second and third seal, not the 4th, the 5th and 6th not the 7th and not the 8th and will show the 9th and 10th.
Beware the client can only show 6 seals, but the server can even use all 10 of them.
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why is that i think he is trying to ask if for like a ring you can put seals on it without it being purple seal flag or rareoption