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You mean luoos gamelib ? so than i must say you 90% can't compile or read/develop it and the other 10% don't interesting of it so no one will use it.
The Finished Lib to use isn't recommend because backdoors in luoos gamelib.
Filix System don't work like a lib or a hook, so it's fine & more easier to develop because it is in c# (the hooks are in c++/asm in luoos lib)
So if someone write own functions or stuff i recommend to buy this system.
These types of systems are pointless as you can just code them right into the game server via the source code. Plus it's worse to be written in C# in any case as it has to run through Mono (an emulation layer) which means it's going to be much slower than just modifying Luoo's library. If there's backdoors you can simply just remove them (I haven't looked through all of the source but it doesn't look like it).
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These types of systems are pointless as you can just code them right into the game server via the source code. Plus it's worse to be written in C# in any case as it has to run through Mono (an emulation layer) which means it's going to be much slower than just modifying Luoo's library. If there's backdoors you can simply just remove them (I haven't looked through all of the source but it doesn't look like it).
sry but the backdoors can be in the compiled .libs that load the gamelib. And im sure you aren't a programmer so please stop talk here.
In this section only a small piece of the complete community can write/read/add/compile the gamelib.
This system doesn't slow so much down, you don't will feel it. Example the cashserver from wizatek is too in c# and you don't feel it ingame ^^
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These types of systems are pointless as you can just code them right into the game server via the source code. Plus it's worse to be written in C# in any case as it has to run through Mono (an emulation layer) which means it's going to be much slower than just modifying Luoo's library. If there's backdoors you can simply just remove them (I haven't looked through all of the source but it doesn't look like it).
If you didnt know, C# runs like Java in a VM, so i guess the speed diffrenece with Mono u cant even feel.
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sry but the backdoors can be in the compiled .libs that load the gamelib. And im sure you aren't a programmer so please stop talk here.
In this section only a small piece of the complete community can write/read/add/compile the gamelib.
This system doesn't slow so much down, you don't will feel it. Example the cashserver from wizatek is too in c# and you don't feel it ingame ^^
Incase you didn't know that's warmonger lol
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sry but the backdoors can be in the compiled .libs that load the gamelib. And im sure you aren't a programmer so please stop talk here.
In this section only a small piece of the complete community can write/read/add/compile the gamelib.
This system doesn't slow so much down, you don't will feel it. Example the cashserver from wizatek is too in c# and you don't feel it ingame ^^
You clearly need to pay more attention of who's who around here.
If you didnt know, C# runs like Java in a VM, so i guess the speed diffrenece with Mono u cant even feel.
Not going to go into detail about JIT, CIL, etc. You can compare the performance differences between my cash server and Wizatek's.
Edit: Type-O
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You clearly need to pay more attention of who's who around here.
Not going to go into detail about JIT, CIL, etc. You can compare the performance differences between my cash server and Wizatek's.
Edit: Type-O
No one will feel it ingame so it's useless in which language is written ...
Incase you didn't know that's warmonger lol
He can be god and i don't care, because he talk bullshit^^
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No one will feel it ingame so it's useless in which language is written ...
You sure that no one will "feel" it ingame? Try loading the item mall ingame and see how long it takes just for the C# server to relay your cash balance. It takes a second or two while mine is nearly instantaneous. The same goes for purchasing items ingame, there's no delay of any sort. A large factor of purchases could be related to the fact that I cache the item malls items directly in the cash servers memory for instant access instead of constantly querying the database like both the official compiled and his C# variant. You can't beat machine code in terms of execution performance. With Mono you're only added another emulation layer no different than WINE to capture and translate C# calls to native Linux. For this there's a huge performance hit regardless of what you run through Mono. Now I'm not saying his are bad as both mine or his will get the job done and do it well. Tho for something as intensive as a PvP system you're going to want top notch performance priority over simplified code. He'd be better off converting his code to C++ and compiling it native. For that much he can also keep the source code private. The only reason he's offering it is due to the fact that it's written in C#. With that being said anyone who's purchased it once, can share it among dozens of others. Making selling such a system illogical as everyone will have it long before you shed a profit on it.
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well for had both pvp system luuo and this one runing, yeah you can see difference runing ^^ and dont tell me that i know nothing about it, cuz i do know something. ^^