[Help] Engine.dll can not run with nksp.exe
#1

I have Some Ploblem

 

When  campiled Engine.dll and nksp.exe. Client not run with my file

 

How to fixed it?

Pls guide for fixed

Thank

#2

Hi,

 

it happens nothin right?

 

Do you have compile with usa release or for other lang?

 

For other lang you get Builds which don´t working (I think there are missing stuff in your sources).

 

The same problems I had too. Therefore I take the us release and will later translate the database and lod files. You cannot all specific for your country but its possible to translate items, npc, quests, skills, and system messages. Please note that you don´t use ä ö ü and ß. You have translate all to "?" or to "ä=ae" etc.

 

I think that the stuff for other languages not released in the moment.

 

When you set your source code and you set all correctly the nksp.exe don´t start too. Only for US Release it will be starting

#3


Hi,

 

it happens nothin right?

 

Do you have compile with usa release or for other lang?

 

For other lang you get Builds which don´t working (I think there are missing stuff in your sources).

 

The same problems I had too. Therefore I take the us release and will later translate the database and lod files. You cannot all specific for your country but its possible to translate items, npc, quests, skills, and system messages. Please note that you don´t use ä ö ü and ß. You have translate all to "?" or to "ä=ae" etc.

 

I think that the stuff for other languages not released in the moment.

 

When you set your source code and you set all correctly the nksp.exe don´t start too. Only for US Release it will be starting

compile USA LIVE lang

#4
binary.lod is false.

#5

binary.lod is false.

i know edit it by PersistentSymbolTool but i don't know to change about it.

 

i change bytes to my file but not start

#6


i know edit it by PersistentSymbolTool but i don't know to change about it.

 

i change bytes to my file but not start

 

it's something about the time, search in the engine where it loads the binary.lod. The PST is for the ps.dta

#7

engine.cpp line 744 you need to remove the lod check

#8


engine.cpp line 744 you need to remove the lod check

thank  2 sloved

#9
Hi there.

As your topic has been answered, and from this topic you can solve your problem or already have I am going to move this topic into our Solved section database.

Thankyou,

-LCKB Staff



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