Compile Server in Debian
#1

Does anyone have the libraries to compile the Server in linux (Release mode)? I have some problems to compile everything in debian...

#2

I always used CentOS to compile on linux, but i guess you can make it working on debian too... unfortunately i lost the script for setup it ?

#3

i try adapt 2 but, i have some compile errors when try compile nov server, i need make more research...

#4

most likely some of the dl links for the libs are down, check if all are installed correctly, you can find links for the missing ones on google

#5

yep that's not the problem, i think the problem is related to the version of gcc or the version of c++, it gives many errors that don't happen on windows with the same version of libboost...

#6

Is there a particular reason you want to build on Debian? I really wouldn't recommend it if you have an option, however if its just your own curiosity, good luck!

#7

no compelling reason to use Debian, just i had my web server mounted on Debian and try to avoid migrating everything to centos to compile gameserver

#8

I would recommend a local vmware centos installation for compiling, for security reasons as well.

#9

Hello, apparently today I managed to compile everything "correctly", but in "shared" format, when I try to compile it in "static" format and try to run a server, it returns "segmentation fault". I need have to modify some line of code or just the shit i compiled is wrong? ps: my GameServer weighs 80mbs, I don't know if it's normal, in windows it weighs only 6.3mbs

ps2: i know its an ambiguous questions. Now i'm compiling it in usadebug to see if it return something more...

Little update: its posible flag -m32 in CXX (makefile.inc) its wrong or are causing any problem?

#10

For linux server gs weighs 70-100 MB its normal. What files do u using?



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