07-19-2011, 06:28 PM
great jb m8 thx, i would love a tool to add items and mobs :o
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Q Tools
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07-19-2011, 06:28 PM
great jb m8 thx, i would love a tool to add items and mobs :o
07-19-2011, 06:43 PM
well, i have played a bit with your tools, but still dont know how to add a ne value, XD. ps: guys, come to my server and try to kill super foxes, ![]()
07-19-2011, 08:01 PM
Hey QatiL We need the character ä. Thats the 3th special character in german. ty
07-19-2011, 11:25 PM
nice
07-20-2011, 07:15 AM
kimpobin02i can not download.. pleat upload to 2 or 4shared already uploaded to 2 Celdhar Hey Quatil We need the character ä. Thats the 3th special character in german. ty My nick is not Quatil correct it please. I have uploaded "modified Q_Tools_1250" for German encoding(also ä). And Something about new items and mobs: Adding new Strings i think is tricky not easy. Because if we will add new Items (Assume that everything is ok from the program part) but the items needed to be added to DB.And its not all: Wizatek also needs to activate this items on GameServer.Because he writes individual methods for each Items.On Lod files only strings about things there is not any calculation (Assume you want add new potion which gives 50000 HP if you will add it to itemall and itemname) it will not effect it must be activated in GameServer. Adding Mobs also not easy. I think Problem on joints of skeleton. Example: If you will give to "Sasquatch" the motion of the "Drake" then think of about the motion. ![]() But i will think about this maybe i can find.
07-20-2011, 08:37 AM
nice job qatil
07-20-2011, 09:56 AM
already uploaded to 2 My nick is not Quatil correct it please. I have uploaded "modified Q_Tools_1250" for German encoding(also ä). And Something about new items and mobs: Adding new Strings i think is tricky not easy. Because if we will add new Items (Assume that everything is ok from the program part) but the items needed to be added to DB.And its not all: Wizatek also needs to activate this items on GameServer.Because he writes individual methods for each Items.On Lod files only strings about things there is not any calculation (Assume you want add new potion which gives 50000 HP if you will add it to itemall and itemname) it will not effect it must be activated in GameServer. Adding Mobs also not easy. I think Problem on joints of skeleton. Example: If you will give to "Sasquatch" the motion of the "Drake" then think of about the motion. ![]() But i will think about this maybe i can find. so how in eternia they have new titles and new items? I doub they changed the gameserver since they dont have the source code, i think its just client side but idk
07-20-2011, 01:37 PM
thanks 4 this upload
07-20-2011, 02:18 PM
so how in eternia they have new titles and new items? I doub they changed the gameserver since they dont have the source code, i think its just client side but idk Hey i have one question for you: Can you use all items which already in itemAll? the answer :No. you cant use old items and how you will use new ones. :p Why you think that Eternia has not the Source Code?.They had made their own GameServer. ![]() I am working on Mobs (adding new ones and changing old ones fully) now.
07-20-2011, 02:19 PM
most items just perform a skill, if u want to make a potion that gives 1 million hp then u just need to add that skill to the database and link the skill with the item. thats it. Titles are just the item name in the ItemAll file. Its easy to add items, just not special items |
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