[Release]Server/Client Fixes v120518
#31
Lol Damn it Wrong , maybe something in DB is Wrong for me it work very nice, only where was a Gold Duper today at my server -..-

#32
ya its working fine for everyone except for me lol i tried everything

#33
its working...check your config file i dont know what problem you have

#34

@Wrong

If your using ollydbg 1.10 post links with:

view ->SEH Chain

view ->Call Stack(Alt+K)

In what I saw in the picks the gameserver crashes because of the invalid packet size(the packet size is too small and gameserver reads invalid data from client).

#35

@Wrong If your using ollydbg 1.10 post links with:

view ->SEH Chain

view ->Call Stack(Alt+K)

In what I saw in the picks the gameserver crashes because of the invalid packet size(the packet size is too small and gameserver reads invalid data from client).

 

where can i see that? Ive never used olly, just used this to show blankname that ss

 

EDIT: Ok nvm lol

#36

On ollydbg you have the view menu:

 

When the application crashes just open the window( to show the last calls the application accessed):

view ->Call Stack(Alt+K)

 

And the last Exceptions the application triggered:

view ->SEH Chain

 

This way will make the crash a lot easier to track.

#37


 

its also very weird that this happens with all versions from blankname i tried all of his version, some of them just crash and some of them close saying "Normal termination of game"

 

I am/was using a old falos gs which doesnt crash but it doesnt read t_Catalog_1 and have some other bugs so i dont like so much like blanknames versions

 

and this version (the latest (the one of this thread) from blankname which crashes) is the same other ppl are using and it doesnt crash for them

#38
i got this error everytime anyone know how to fix? 2

#39

Just change from jnz to jmp and it will avoid that exception:

004C8991 . 75 1B JNZ SHORT GameServ.004C89AE

 

Or in hex, change from 75 to EB:

C8991:75 1B

 

The problem is your client Sends wrong data to the Server(just create A Test Server), and remake your client.

 

Your crash is related to skill using the client data is not the same as the servers data in the database(skills_usa.bin != t_skill).

 

When using target based skills skill like attack skills, buffs, debuffs, not self buffs the client goes near that exception, suggest testing all your skills.

 

I saw someone learned 2 hand pierce, in your first pic.

#40

How i can fix the Gameserver?

 



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