10-03-2011, 01:48 PM
public static void Help(string[] Command, int ClientID)
{
switch (Command[1])
{
case "speedup":
Notice("This command sets your movement speed", ClientID);
Notice("Syntax : /speedup ", ClientID);
break;
case "transform":
Notice("This command will transform u in a NPC", ClientID);
Notice("Syntax : /transform ", ClientID);
break;
case "itemdrop":
Notice("This command will drop a item", ClientID);
Notice("Syntax : /itemdrop ", ClientID);
break;
case "summon":
Notice("This command will summon a NPC", ClientID);
Notice("Syntax : /summon ", ClientID);
break;
case "levelup":
Notice("This command will set your level", ClientID);
Notice("Syntax : /levelup ", ClientID);
break;
case "go_zone":
Notice("This command will teleport u to another zone", ClientID);
Notice("Syntax : /go_zone ", ClientID);
break;
case "skillpoint":
Notice("This command will give u skillpoints", ClientID);
Notice("Syntax : /skillpoints ", ClientID);
break;
case "echo":
Notice("This command will broadcast a message", ClientID);
Notice("Syntax : /echo ", ClientID);
break;
case "statpoint":
Notice("This command will set your statpoints", ClientID);
Notice("Syntax : /statpoint ", ClientID);
Notice("Syntax : /statpoint ", ClientID);
break;
case "heal":
Notice("This command will heal u", ClientID);
Notice("Syntax : /heal", ClientID);
break;
case "loc":
Notice("This command will show your coordinates", ClientID);
Notice("Syntax : /loc", ClientID);
break;
case "addcash":
Notice("This command will ItemMall cash to someone", ClientID);
Notice("Syntax : /addcash ", ClientID);
break;
case "getpet":
Notice("This command will get the P2 pet in your inventory", ClientID);
Notice("Syntax : /getpet ", ClientID);
break;
case "givepet":
Notice("This command will give a P2 pet to someone", ClientID);
Notice("Syntax : /givepet ", ClientID);
break;
case "rates":
Notice("This command will set the rates temporarily", ClientID);
Notice("Syntax : /rates ", ClientID);
break;
case "ban":
Notice("This command will ban a user", ClientID);
Notice("Syntax : /ban ", ClientID);
break;
case "goto":
Notice("This command will teleport u to a location", ClientID);
Notice("Syntax : /goto ", ClientID);
break;
case "kick":
Notice("This command will disconnect someone", ClientID);
Notice("Syntax : /kick ", ClientID);
break;
case "version":
Notice("This command will show some info", ClientID);
Notice("Syntax : /version", ClientID);
break;
case "effect":
Notice("This command will show a effect", ClientID);
Notice("Syntax : /effect ", ClientID);
break;
case "changename":
Notice("This command will change a name", ClientID);
Notice("Syntax : /changename ", ClientID);
break;
case "closeshop":
Notice("This command will close someones merchantmode", ClientID);
Notice("Syntax : /closeshop ", ClientID);
break;
case "givelevels":
Notice("This command will give levels", ClientID);
Notice("Syntax : /givelevels ", ClientID);
break;
case "givestatpoints":
Notice("This command will give statpoints", ClientID);
Notice("Syntax : /givestatpoints ", ClientID);
break;
case "giveskillpoints":
Notice("This command will give skillpoints", ClientID);
Notice("Syntax : /giveskillpoints ", ClientID);
break;
case "givegold":
Notice("This command will give gold", ClientID);
Notice("Syntax : /givegold ", ClientID);
break;
case "giveskill":
Notice("This command will give a skill", ClientID);
Notice("Syntax : /giveskill ", ClientID);
break;
case "giveitem":
Notice("This command will give a item", ClientID);
Notice("Syntax : /giveitem ", ClientID);
break;
case "upgrade":
Notice("This command will upgrade a item in your inventory. First row and column = 0", ClientID);
Notice("Syntax : /upgrade ", ClientID);
break;
case "kill":
Notice("This command will kill someone", ClientID);
Notice("Syntax : /kill ", ClientID);
break;
default:
Notice("Not found.", ClientID);
Notice("Type /list for a list of commands", ClientID);
break;
}
}

