Direct3D or OpenGl?
#2

This topic generally starts a war so no one likes to comment.

 

I use DirectX mainly because I target only windows platforms and Generally DirectX support atleast in my case is consistantly more supported than OpenGL.

 

Systems that have drivers from OEM manufactures that run windows are targeted to support all directx feature sets the graphics card can handle the OpenGL support on my system however was quiet a bit lower..

 

Now before the OGL fan boys have a nutt fest on this I will explain that its basicly preference the C style interface between code and OpenGL was not my thing I like the structure that directx has.

 

if you do not intend to be making mac apps or linux apps I would say that DirectX is your best bet but do not limit yourself try a little of both see which you like more get the feel for them so you can implement basic systems in either should come the day you need to.

 

Also most DirectX API's have tons of documentation and tutorials that are not too old. (I mean currently valid concepts in the tutorial)

 

Final notes the Msdn (Microsoft Developer Network)

2

Contains: all windows based SDK's (DirectX, Windows)

All documents relating to any publicly usable windows api function tons of samples helpful hints and to the T descriptions of structures classes functions ect....

 

Hope this helps as for OpenGL your kinda out of luck because I myself have had a hard time finding up to date descriptions and samples for that api..



Messages In This Thread
[No subject] - by Wahrheit - 12-04-2012, 12:13 PM
[No subject] - by illusionist - 01-02-2013, 09:11 AM
[No subject] - by Wizatek - 01-02-2013, 10:56 AM
[No subject] - by Wahrheit - 01-03-2013, 05:45 PM
[No subject] - by Wahrheit - 02-14-2013, 07:46 PM

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