Direct3D or OpenGl?
#3

I see u are talking about C#

Both directx and opengl have terrible support for C#

Personally i would go for OpenGL because its easier to learn, and u can achieve more with less code.

Im sure u don't want to create big games and flashy animations with sparkly effects and those things, so i would go for the simplicity of OpenGL.

 



Messages In This Thread
[No subject] - by Wahrheit - 12-04-2012, 12:13 PM
[No subject] - by illusionist - 01-02-2013, 09:11 AM
[No subject] - by Wizatek - 01-02-2013, 10:56 AM
[No subject] - by Wahrheit - 01-03-2013, 05:45 PM
[No subject] - by Wahrheit - 02-14-2013, 07:46 PM

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