03-23-2013, 05:19 PM
Well thanks all for replying a lot of your answered help a lot ... i am just making a list for all the different way to use them ...thanks filix_93 did not know that part ..as for other uses using num_0 with luckydraw with flag "part of a Set" will create a open box of any type .. but i have some that reference num_2 and 3. and tracking down anyothers that may use other tables would be nice to know, Other then trying to take the hrs trying test on the server to figure out what someone might have done all ready and is willing to share ..... and since there is soooooo many Variables to these, I figured this would be very helpfull to the forum for many others...
Jane
P.S. So far i have NOT found one editor anywhere that have been made for these files correctly ...except for what Question has created recently...Not saying there not helpful but sure woiuld be nice if a ep2 editor would edit all the data base not just 1 small part of it. and miss things on the way ...example on wizateks editor there is 5 Num answers to sql 0,1,2,3,4 the editor only handles 4 and does this write to the wrong sql table? Its very good work for what he need at the time and it does help alot ...dont get me wrong but theres alot of question that come up on it know ......So i most of the time just do enter things right to SQL using the editor as a reference .....
and then theres missing Column in tables example ....
Orginal
But wrong
-- ----------------------------
-- Table structure for t_characters_factory
-- ----------------------------
DROP TABLE IF EXISTS `t_characters_factory`;
CREATE TABLE `t_characters_factory` (
`a_char_idx` int(11) unsigned NOT NULL DEFAULT 0,
`a_factory_idx` text,
PRIMARY KEY (`a_char_idx`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT=ij¸¯ÅÃÂÀÇ Ã¦ÀÛ°¡´É ¾ÆÀÌÅÛ;
Whats correct is
SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for t_characters_factory
-- ----------------------------
DROP TABLE IF EXISTS `t_characters_factory`;
CREATE TABLE `t_characters_factory` (
`a_char_idx` int(11) unsigned NOT NULL DEFAULT 0,
`a_factory_idx` text,
`a_quest_index` int(11) DEFAULT 0,
`a_quest_value` int(11) DEFAULT 0,
`a_quest_complete` int(11) DEFAULT 0,
`a_quest_abandon` int(11) DEFAULT 0,
`a_sskill` int(11) DEFAULT 0,
`a_etc_event` int(11) DEFAULT 0,
PRIMARY KEY (`a_char_idx`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT=ij¸¯ÅÃÂÀÇ Ã¦ÀÛ°¡´É ¾ÆÀÌÅÛ;
and this is just 1 table i will show, there are many Hint search for t_character_guildpoint in a hex editor...
