Problem about quest
#10

no it is the type...

 

he has type 0

 

types :

#define        QCONDITION_NPC                0        // NPC
#define        QCONDITION_ITEM                1        // Quest Item
#define        QCONDITION_ITEM_NORMAL        2        // Normal Item
#define        QCONDITION_PC                3        // PC (ij¸¯ÅàPK)

 

 

and if the price is optional there is a plus cap

if(plus < 0 || plus > 4) // +4ÀÌ»óÀÇ ¾ÆÀÌÅÛÀ» º¸»óÀ¸·Î ÃÂÖÃÂø ¾Ê´Â´Ù. //  [2/28/2007 KwonYongDae]
                {
                    plus = 0;
                }

 

also max +4

 

and also he use bash quest editor , there is a little bug in it at the type saving if i remember right



Messages In This Thread
[No subject] - by asdpolloasd2 - 06-04-2013, 11:07 AM
[No subject] - by ren0d1 - 06-05-2013, 09:23 PM
[No subject] - by peke1996 - 06-05-2013, 09:39 PM
[No subject] - by asdpolloasd2 - 06-06-2013, 12:30 PM
[No subject] - by peterkosta12 - 06-06-2013, 01:34 PM
[No subject] - by HateMe - 06-06-2013, 01:44 PM
[No subject] - by CyberClaus - 06-06-2013, 02:33 PM
[No subject] - by dateone - 06-06-2013, 02:44 PM
[No subject] - by peterkosta12 - 06-06-2013, 03:53 PM
[No subject] - by HateMe - 06-06-2013, 07:05 PM
[No subject] - by asdpolloasd2 - 06-06-2013, 07:42 PM
[No subject] - by peterkosta12 - 06-06-2013, 08:42 PM
[No subject] - by asdpolloasd2 - 06-07-2013, 05:28 AM
[No subject] - by filix_93 - 06-07-2013, 06:29 AM
[No subject] - by asdpolloasd2 - 06-07-2013, 07:05 AM

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