07-26-2013, 07:12 PM
Same result:
UInt32 i= Convert.ToUInt32("0x0C", 16);
UInt32 j= Convert.ToUInt32("0C", 16);
If your app is a 32 bit application, dont use long because long is a signed Int64 (2 at power of 64), if it is a 64 bit application use ulong, or UInt64.
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