09-29-2013, 11:32 AM
Hey! Since a few days all my 4 Channel and GameServer shutdown by themself and i have to restart them manually.
Do you have any ideas why?
Here the code:
GameServer:
2013/09/29 12:04:50 :: PerformSocketRead > : read error : 0
2013/09/29 12:04:50 :: bytes_read < 0 > : -1
2013/09/29 12:04:50 :: shutdown by connector > : ProcessInput
2013/09/29 12:04:50 :: SYSTEM > Saving All User Data....
2013/09/29 12:04:50 :: SYSTEM > Waiting for Quit DB ...
2013/09/29 12:04:51 :: SYSTEM > Closing all sockets.
2013/09/29 12:04:51 :: SYSTEM > Normal termination of game.
Normal termination of game.
2013/09/29 12:05:01 :: SYSTEM > End!
2013/09/29 12:05:01 :: SYSTEM > End!
*** glibc detected *** ./GameServer_d: corrupted double-linked list: 0x0a1af6d8
Connector:
2013/09/29 12:03:05 :: SYS_ERR > Invalid Command: 111(63)
2013/09/29 12:03:05 :: CHANGE_STATE > user : From : 3 : PLAYING : 15 : 31
2013/09/29 12:03:13 :: SYS_ERR > Invalid Command: 111(63)
2013/09/29 12:03:13 :: CHANGE_STATE > user : From : 3 : PLAYING : 26 : 23
2013/09/29 12:03:30 :: SYS_ERR > Invalid Command: 111(63)
2013/09/29 12:03:30 :: CHANGE_STATE > user : From : 3 : PLAYING : 23 : 0
terminate called after throwing an instance of __tagMsgFailType
Canceled.
[root@**** Connector]
Someone got an idea what it could be?

