GameServer & Connector Shut themself Down
#1

Hey! Since a few days all my 4 Channel and GameServer shutdown by themself and i have to restart them manually.

 

Do you have any ideas why?

Here the code:

 

GameServer:

 

2013/09/29 12:04:50 :: PerformSocketRead >  : read error : 0
2013/09/29 12:04:50 :: bytes_read < 0 >  : -1
2013/09/29 12:04:50 :: shutdown by connector >  : ProcessInput
2013/09/29 12:04:50 :: SYSTEM > Saving All User Data....
2013/09/29 12:04:50 :: SYSTEM > Waiting for Quit DB ...
2013/09/29 12:04:51 :: SYSTEM > Closing all sockets.
2013/09/29 12:04:51 :: SYSTEM > Normal termination of game.
Normal termination of game.
2013/09/29 12:05:01 :: SYSTEM > End!
2013/09/29 12:05:01 :: SYSTEM > End!
*** glibc detected *** ./GameServer_d: corrupted double-linked list: 0x0a1af6d8

Connector:

2013/09/29 12:03:05 :: SYS_ERR > Invalid Command: 111(63)
2013/09/29 12:03:05 :: CHANGE_STATE > user : From : 3 : PLAYING : 15 : 31
2013/09/29 12:03:13 :: SYS_ERR > Invalid Command: 111(63)
2013/09/29 12:03:13 :: CHANGE_STATE > user : From : 3 : PLAYING : 26 : 23
2013/09/29 12:03:30 :: SYS_ERR > Invalid Command: 111(63)
2013/09/29 12:03:30 :: CHANGE_STATE > user : From : 3 : PLAYING : 23 : 0
terminate called after throwing an instance of __tagMsgFailType
Canceled.
[root@**** Connector]

 

Someone got an idea what it could be?



Messages In This Thread
[No subject] - by OldHM - 09-29-2013, 11:32 AM
[No subject] - by General - 09-29-2013, 07:05 PM
[No subject] - by fonsy84 - 09-29-2013, 07:21 PM
[No subject] - by SibaN - 09-30-2013, 09:53 AM
[No subject] - by OldHM - 09-30-2013, 11:36 AM
[No subject] - by SibaN - 10-01-2013, 09:55 AM
[No subject] - by Noizy - 10-01-2013, 10:25 AM
[No subject] - by SibaN - 10-01-2013, 10:41 AM
[No subject] - by Paramount - 10-02-2013, 06:54 PM

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