Setup custom rates for premium char (SP and EXP)
#1

GameServer/NPCProto.cpp

Line: 87

 

#ifdef PREMIUM_CHAR
//XX - 프리미엄캐릭터 : 몬스터를 죽였을때 획득하는 EXP/SP 10% 증가
int CNPCProto::getExpForPremiumChar( int premium_type )
{
int ori_exp = m_exp;
int exp = 0;

switch (premium_type)
{
case PREMIUM_CHAR_TYPE_FIRST:
exp = (int)(ori_exp * 1.1f); //10% EXP change here
break;

default:
exp = ori_exp;
break;
}

// LOG_DEBUG("TEST (exp) : %d - %d", ori_exp, exp);

return exp;
}

int CNPCProto::getSkillPointForPremiumChar( int premium_type )
{
int ori_skillpoint = m_skillPoint;
int skillpoint = 0;

switch (premium_type)
{
case PREMIUM_CHAR_TYPE_FIRST:
skillpoint = (int)(ori_skillpoint * 1.1f); //10% SP change here
break;

default:
skillpoint = ori_skillpoint;
break;
}

// LOG_DEBUG("TEST (sp) : %d - %d", ori_skillpoint, skillpoint);

return skillpoint;
}
#endif

 



Messages In This Thread
[No subject] - by rondo157 - 01-03-2021, 06:30 PM
[No subject] - by Matt Hias - 11-23-2021, 10:42 AM
[No subject] - by rondo157 - 11-23-2021, 11:28 AM
[No subject] - by Desarija - 11-23-2021, 02:26 PM
[No subject] - by Matt Hias - 11-23-2021, 04:26 PM

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