01-03-2021, 06:30 PM
GameServer/NPCProto.cpp
Line: 87
#ifdef PREMIUM_CHAR
//XX - 프리미엄캐릭터 : 몬스터를 죽였을때 획득하는 EXP/SP 10% 증가
int CNPCProto::getExpForPremiumChar( int premium_type )
{
int ori_exp = m_exp;
int exp = 0;
switch (premium_type)
{
case PREMIUM_CHAR_TYPE_FIRST:
exp = (int)(ori_exp * 1.1f); //10% EXP change here
break;
default:
exp = ori_exp;
break;
}
// LOG_DEBUG("TEST (exp) : %d - %d", ori_exp, exp);
return exp;
}
int CNPCProto::getSkillPointForPremiumChar( int premium_type )
{
int ori_skillpoint = m_skillPoint;
int skillpoint = 0;
switch (premium_type)
{
case PREMIUM_CHAR_TYPE_FIRST:
skillpoint = (int)(ori_skillpoint * 1.1f); //10% SP change here
break;
default:
skillpoint = ori_skillpoint;
break;
}
// LOG_DEBUG("TEST (sp) : %d - %d", ori_skillpoint, skillpoint);
return skillpoint;
}
#endif

