12-08-2021, 05:48 PM
after inserting the fix
other characters get display errors or sent errors.
if they are in the radius of the characters where attack speed 1 is playing.
Ad looks like the character is just twitching.
does anyone know the problem?
I used this fix
int m_attackSpeedlimit = 1;
if (packet->attackSpeed <= m_attackSpeedlimit) //rondo157
packet->attackSpeed = m_attackSpeedlimit;
packet->attackSpeedOrg = ch->m_attackSpeed_org;

