01-10-2017, 05:02 PM
GameServer\doFuncSkill.cpp
void do_Skill_UseEP ( CPC* ch, CNetMsg::SP& msg )
{
if(ch->m_pArea->m_zone->isRVRZone()
|| ch->IsSetPlayerState(PLAYER_STATE_PKMODE) || ch->GetMapAttr() & MATT_FREEPKZONE || ch->GetMapAttr() & MATT_WAR)
{
wouldn't it be get player state though?

