11-15-2023, 08:57 PM
On 11/29/2021 at 8:26 PM, Matt Hias said:
no.
as soon as the skill is buffed by pet, it remains active.
it is only deactivated if the skill is already active.
maybe I got it wrong too, I just expanded it like that
for ( int i = 1062; i <= 1065; i++ )
for ( int i = 1742; i <= 1742; i++ ) {
----
but that with the Igni works great,
if you want to activate it, it says not possible in this zone until PVP mode is deactivated.
int ids[] = {1062, 1063, 1064, 1065}; // Define the array of IDs
int numIds = sizeof(ids) / sizeof(ids[0]); // Calculate the number of elements in the array
for (int i = 0; i < numIds; i++) {
int currentId = ids[i]; // Get the current ID from the array
if (ch->m_assist.FindBySkillIndex(currentId)) {
ch->m_assist.CureBySkillIndex(currentId);
}
}
i did it like

