05-11-2021, 11:38 AM
2 hours ago, Scura said:
a function for avoid reverse. Is a simple Windows api, you can find it under "void CNetworkLibrary::MainLoop(void)" function. You should find a bool "bIsDebuggerPresent"
Thanks for this tips, since it was under a preprocessor if ( ! LC_USA) it is skipped.
Btw I can see that in release mode ( where is not defined #define DEBUG 1 ) the program does not crash but in debug this keep crash.
Should I build WorldEditor in Release mode?

