05-15-2021, 10:51 PM
Thank you guys. I found it, in InventoryManager:
CNetMsg::SP rmsg(new CNetMsg);
rmsg->Init(MSG_PK);
RefMsg(rmsg) << (unsigned char)MSG_PK_TARGET_SHOWHP
<< (char)0 ;
SEND_Q( rmsg, owner_->m_desc);
I'd like to ask a question about the rendering of this in the client:
Why there is TargetInfoNewUI.cpp and UiTargetInfo that seems to be do the same things?

